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Model efficiently

Considering the 5,000 meters in diameter of Bibiland I had to be careful not to overload the scene with geometry. Instead of typically dividing the scene into pieces that would only cost me time I found it an extremely efficient alternative to keep the scene as one, but eliminate geometry in areas far from where the camera would be. This of course requires that already during this initial phase of modeling you know how the entire animation will play, and again your mental storyboard becomes of primary importance.