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cthulhu lovecraft substancepainter zbrush 3dsmax marmosettoolbag monster creature sculpting gameart


My entry for the Turbosquid contest : Lost at sea. Realtime scene rendered in Marmoset Toolbag, models and textures made with 3DsMax, Zbrush and Substane Painter. The full scene is 68 163 poly and Cthulhu alone is 47 296 poly