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Great way to speed up Blendshapes workflow!

Blendshapes Maya 3D animation Facial animation Human avatar 3D rigging 3D modeling

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#1 BaguetteFX

BaguetteFX

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Posted 01 July 2016 - 01:12 PM

Hi there !

Just wanted to introduce ourselves to your community.

 

I work at EISKO, a studio specialising in 3D scanning and reconstruction, and we are stoked to be announcing the release of Blendshapes on Demand, an online service that gives a complete set of blendshapes to any head model you upload, perfectly fitting your character morphology. Feels like it could really help the community, independent artists or studio alike!

 

How does it work?

 

It’s all happening at eiskoservices.com, select a Blendshape package (more to come soon) and upload the character head model(s) that you wish to give the blendshapes to. You’ll simply receive a confirmation email when it’s done, less than half an hour after, with a link towards your fbx file.

 

What’s in the package?

 

Our first available set of blendshapes includes more than 120 blends and covers all facial action units linked to muscular deformations, visemes and emotions. You can see them in details here. It’s awesome and works with any topology and character style (cartoon, photorealistic, or anything in between).

 

If you already have a set of blendshapes that you want to transfer to other characters, no problem at all, our platform also works with custom deformations.

 

We are still working on the website and on some more awesome tools (can’t tell you much at this stage apart from that it will tackle rigging or UVs!). Feel free to check out the FAQ section of our site and subscribe to our mailing list to be the first to receive all the news on these game-changer tools.

Let us know what you think of it!

 

Cheers

 

BaguetteFX

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