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Maya Zbrush Texture Maps Animation Modeling

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#1 MaskedAnimator

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Posted 26 March 2014 - 12:59 AM

--HELP--
 
I recently acquired some models (.obj files) that I was planning on rigging and animating for a short film. The models aren't textured but they came with texture maps (.png files). How would I apply these maps to the model or is it even possible to apply textures to a model. Please help me out.



#2 cgmeetup

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Posted 26 March 2014 - 01:29 AM

What 3d software you are using? for rigging and animating..



#3 MaskedAnimator

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Posted 26 March 2014 - 01:58 AM

What 3d software you are using? for rigging and animating..


Maya 2015 for rigging and animation

#4 cgmeetup

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Posted 26 March 2014 - 01:12 PM

Import your 3d model into Maya and apply Shader to it, check out these 2 tutorials how to

Applying Shaders and Materials:

Part 1 http://www.cgmeetup....ding-texturing/

Part 2 http://www.cgmeetup....ding-texturing/

 

if you still cant, let know...



#5 Anvay

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Posted 22 March 2015 - 09:50 PM

Hi,

I m done with my model in 3Ds Max den opened up UV for the same.Create OBJ file of the assets.

OBJ file imported in ZBrush & switch to "Make Polymesh 3D" then sculpt little bit on sub div level 2-3 after checked UV Morph but it kill all the UV which i have open earlier.

 

Please help me out.