This is a continuing from where I left in the Arnold Shader for MARI 2.6 Video, the V-Ray Video goes to a more 101 comparison between my Custom shader and the Final Render. But this time I will be using my V-Ray Shader as an example.
In case you haven't seen the Arnold Shader for MARI Video
I highly recommend you to watch it first.
We are happy to share with you guys a video from our development phase of V-Ray shader for MARI 2.6. A group of friends and I have been working for three months with the goal of making Mari a better look development tool. We are very close to release the V-Ray - VRayMtl shader for MARI(developed with support from Chaos Group), during the Alpha/Beta phase of Mari 2.6.
In addition, we also offer a new production workflow in the form of an automated texture exporter for Maya. The exporter works closely in conjunction with the new shader - sending across all texture inputs and shader attributes from Mari to Maya and building a new shading network from the exported data.
Hope you enjoy!
Shader Developer - Antonio Neto - firstname.lastname@example.org - http://www.netocg.blogspot.com
Python Script Developer - Stuart Tozer - email@example.com - http://materialism-blog.blogspot.com