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render maya 3D ZBrush displacement map vector displacement map

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#1 vidih

vidih

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Posted 15 May 2014 - 05:47 PM

Hi, I am a beginner in the world of 3D, I have a doubt about renders, and that is that when I use displacement map or vector displacement map, the geometry is modified but it leaves marks on the object, such as black holes and cracks that make rendering is ugly, how can I fix this? The maps are exported from ZBrush, with UVs the model. I tried to find out why I get this but I have no idea why. How I can fix it? thank who can guide me or help me.

 

Thanks!!

 

Attached File  duda_render01.jpg   155.53KB   0 downloads



#2 cgmeetup

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Posted 15 May 2014 - 06:25 PM

can you upload your scene, i can have a look..

- Alex



#3 vidih

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Posted 15 May 2014 - 06:59 PM

I send you the winRAR file.

 

Thanks!!

 

Attached File  Rabbit.rar   8.62MB   0 downloads