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zbrush and maya character creation pipeline

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#1 nizaryos



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Posted 02 September 2014 - 05:18 PM

hello everyone new to this forum


i am originally a cinema 4d artist and using and learning  maya for about 4 month now for character creation rigging and animation like the one in the big studios 


now since i am learning maya should i consider learning also z brush for modeling characters cloth and hair then export it to maya for rigging and animation ... is this how pipeline work should i give z brush a try ????


appreciate any advice