Jump to content


* - - - - 1 votes

ATON 1.0 (Arnold to Nuke)

#arnold #nuke maya renderer c++ python opensource free plugin crossplatform

This topic has been archived. This means that you cannot reply to this topic.
No replies to this topic

#1 Sosoyan



  • Members
  • Pip
  • 2 posts

Posted 23 January 2016 - 03:21 PM

Aton is Arnold Interface-compatible display driver and Nuke plug-in for direct rendering into the Nuke interface. 

  • MtoA's native IPR directly in Nuke
  • AOVs as appropriate Nuke channels
  • Status bar in the Nuke's viewer, showing a Progress, Memory Usage and Elapsed time 
  • Capture renders to any image format 
  • Stamp on the captures with custom Comments and Status info
  • Render region using Nuke's crop nodes
  • Override Resolution, Camera AA, Motion Blur etc.. just before IPR session, without changing global settings in Maya.


It has been initially designed to work with Maya, but can be easily extended to work with other dcc apps which has Arnold support.

There are pre compiled binaries in the repo for WIN and OSX, see readme for how to install.
Binaries are compiled against Nuke 9.0, Arnold, Windows 7 and OSX 10.11
It's based on:
Dan Bethelli's Rmanconnect which is freely available at http://github.com/da...ell/rmanconnect
Chad Dombrova's driver for arnold, freely available at https://github.com/c.../renderconnect.