Added by on 2014-03-31

3D-Coat 4.1 Promo

3D-Coat 4.1 Released

The latest version of 3D-Coat is officially released with big improvements and new features in all areas.

Some of the biggest improvements include

Specular blending modes.
Split & Joints Tool – easily cut off part of the model and simultaneously create a socket-type joint so 3D printed parts can be reassembled after printing.
Gizmo for 2D grid and overlay images.
Lathe function in Primitive objects.
3D splines for making selections on an object.
All new Global Uniform method for UV unwrapping in addition to the previous ABF and LSCM methods.
And much more!

Main Features:

– Huge improvement of brushing quality in voxel surface mode!

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– Specularity blending modes introduced.
– Split&Joints tool introduced. Very neat feature for making a complex 3D prints. Split your model on several parts, print it, and assemble afterwards!

See examples:

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3D Coat Feature: Splits & Joints Tool

This video demonstrates the use of the new Splits & Joints tool in 3D Coat. It’s primarily a workflow enhancement for those construction/sculpting models to be exported for 3D Printing.

– Gizmo for 2D-grid. Use with materials and masks.

3D Coat Feature: 2D Gizmo

This video demonstrates the usage of the new 2D Gizmo in 3D Coat V4. It allows more options and greater precision when manipulating a 2D Grid, Material or Mask Overlay. 3D Coat will also store the changes when a Camera Shortcut is created

– Lathe tool in Primitives. Simply draw the profile and get the result:

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– 3D grid introduced. Gives much more control for better and more precise snapping!
– Much better quality and speed of LiveClay brushes. All surface brushes got essential quality improvements.

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– 3D selection in VoxLayer. From now on you may surround the area that you want to select with thin 3D spline!

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– Supersmooth/Anguator/Subdivide.

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– New method of unwrapping – GU (globally uniform unfolding) along with ABF, LSCM.

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– Essentially updated quadrangulation.
– quads only in very most cases
– adaptive density, much better features capturing (like fingers)
– good symmetry support. Symmetry improves quality drastically.
– Pose tool got super important addition – selection spline profile + free form deformation strictness.

3D Coat Feature: V4.1 Pose Tool Improvements Pt.1

This video covers some important new improvements to the Pose tool in 3D Coat V4.1

– Spherical/Cylindrical mapping introduced for masks and materials:

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– Very important UI improvement. Now you may press RMB and get properties window:

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Brushes and other Sculpting improvements:

– CreaseClay completely changed. Now depth defined by depth slider and strength determined by slider. Each has pressure curve. Adaptive details algorithm specially adopted to procuce cleanest result with CreaseClay.

– LiveClay-like brushes are well compatible now with boolean operations – no explosions/spikes/stretched triangles on edges, no broken edges outside of pen influence.

– More convenient placing for primitives – “Place on pen” options and sub-options, see primitives tool.

– Many surface brushes got 2 new parameters – Normals sampling and Buildup. It is very important for convenient and predictable sculpting.

– Primitives/Models may perform intersection or splitting of objects in scene.

– Primitives functionality and UI improved, now you may choose boolean operation type – www.3d-coat.c…s/SplitPrim.png

– Lute brush – pilgway.com/files/Lute.png

– Now every tool in voxel room may be duplicated or hidden via RMB: bit.ly/12a9wiS . It allows to replace and customize existing tools.

– Loop subdivision tool implemented in surface tools. It is just regular mesh subdivision, very helpful for accurate detailing.

– Surface mode brushes tuned a lot to produce good and predictable result. Especially that ones: Draw, Clay, Flatten, Chiesel, Rapid, Rapid2, Claws, Claws2, Mud, Mud2, LC.

– Pinch improved a lot – now it applies displacement + more accurate + separate pressure curves for depth and pinch.

– VoxLayer got Round profile for edges as an option.

– Close holes works much more accurate and closes holes with very smooth patch.

– Splines improved – loading splines dialog got major improvement, now it is possible to place splines in space and import them as 3D shapes.

– Better algorithm for FFD pose deformations.

– Airbrush-like tools will work even if you paint one dot with them. It improves painting precision in general.

– FlattenClay got to well working state. Indent and regular smoothing introduced. Now it may be really useful and powerful brush.

– General Brush got a lot of refinements, some sub-brushes were not working at all, now everything works nicely. Regular (non tangent) smoothing introduced there as well.

Other improvements and tweaks:

– Important! Baking settings improved a lot to get full control over the baking: bit.ly/154tlJd. It allows to set different scan depth for different areas of the mesh.

– Baking will take into account externally loaded normalmap.

– Cloth relax in Retopo room to make all islands edges to be nicely corresponding to each other, important to decrease square/length trash to very minimal degree.

– Retopo groups may be treated as Objects, not as Materials (as before, but you may switch to old style in preferences).

– Tiled voxel space introduced to produce tiled textures in voxel room. It is easy to export result via File->Export->Export depth along Y. See wizard in Start menu->Surface mode

– File->Export->Export depth along Y may be useful to produce textures, masks and alphas too.

– Export vector displacement accessible after baking as well.

– Major scripting update, see manual (parametric dialogs, script – controlled strokes, retopo layers management, several examples).

– Clear all layers button in layers panel.

– Freeze->Hide frozen areas.

– VRML2 export/import for better compatibility with 3D-printers.

– If ptex scene has multiple objects, it is now possible to export ptx files separately, one ptx file per object. Colored specular/emissive export for ptex done too.

– Top panel optimized for lower resolution, it may work correctly on 1280x… screen.

– Artman’s preset included by default. It overwrites existing artman tools once after installing.

– Baking is more clean now, especially on thin surfaces and hard surface geometry and on seams.

– Artman’s presets updated.

– Sticky keys implemented.

– PSD files may be exported from File->Export dialog as one of textures type. Also if obj/lwo/fbx files refer PSD file, it will be imported correctly as well. It is especially important for AppLinks.

– Splines improved – loading splines dialog got major improvement, now it is possible to place splines in space and import them as 3D shapes.

– Export big mesh from MV/PTEX as STL allowed for 3D printing.

– Font updated to include all Unicode characters.

– Wireframe in Edit all layers via PSD.

– Scripting got major update. Look documentation. Generally it allows to do non-destructive modeling with primitives. It is good to create parametric hardsurface stuff. Scripts may be inserted in any top menu section. Paint layers management via script. Extended control over voxel scene.

– General cleanup and Mantis issues fixes.

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  • Thiago

    Pixologic better give us a new gizmo…