Added by on 2013-09-06

3d Generalist Showreel 2013 by Igor Medvedev

Rigging, Shading, Muscle Setup, Animation done in Maya 2013, Texturing, Matte Painting was done in Photoshop, Most of the footage comes from an animated shortfilm “Back to the Grindstone” – work in progress (backtothegrindstone.de)
Directed by Igor Medvedev, Daniel Weiss, Philipp Henzler
Modeling, Animation by Daniel Weiss
Mattepainting, Animation, Shading, Texturing, Rigging by Igor Medvedev
Lighting, Compositing, VFX, Editing by Philipp Henzler

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  • ThatGuy

    I can’t stop thinking… what is all that massive rigging work for, when the animation is not so good? (specially when the blue guy stands up) those rigs full of controls just make the animation work more tedious

    • ThatGuy

      didn’t mean the animation was bad, it just wasn’t too smooth when the blue guy stands up, all the rest is awesome