Added by on 2016-07-06

Introduction – Part 1

Mike Thompson talks about working for Marvel, DC, and Warner Bros. in this introductory video and discusses why he decided to incorporate ZBrush into his 2D workflow.

Using ZModeler – Part 2

In this video, Mike Thompson shows how he created TMNT Raphael’s Sai from a cube in ZBrush.

The Concepting Process – Part 3

Mike Thompson shows how he bounces between ZBrush and Adobe Photoshop to accelerate his concepting process.

BPR & KeyShot Rendering – Part 4

In this video, Mike Thompson highlights the benefits of using the ‘3D to 2D’ workflow by rendering out multiple angles of his Ninja Turtle for paint-overs.

The Final Paint Over – Part 5

Mike Thompson shows more of his process for paint overs in Corel Painter and discusses how he uses the 3D renders as reference in the last installment of this series.

3D to 2D with Mike Thompson, pixologic, zbrush, 3D, sculpting, modeling, digital, art, design, creation, create, artwork, how to, tutorial, making of, 2d, Mike Thompson, corel painter, adobe photoshop, illustration, drawing, painting, Zbrush Tutorials 3D to 2D with Mike Thompson, pixologic, zbrush, 3D, sculpting, modeling, digital, art, design, creation, create, artwork, how to, tutorial, making of, 2d, Mike Thompson, corel painter, adobe photoshop, illustration, drawing, painting, Zbrush Tutorials 3D to 2D with Mike Thompson, pixologic, zbrush, 3D, sculpting, modeling, digital, art, design, creation, create, artwork, how to, tutorial, making of, 2d, Mike Thompson, corel painter, adobe photoshop, illustration, drawing, painting, Zbrush Tutorials
3D to 2D with Mike Thompson, pixologic, zbrush, 3D, sculpting, modeling, digital, art, design, creation, create, artwork, how to, tutorial, making of, 2d, Mike Thompson, corel painter, adobe photoshop, illustration, drawing, painting, Zbrush Tutorials