Added by on 2016-06-28

Introduction – Part 1

Steve James goes through the benefits of integrating 3D to his workflow and breaks down the steps he will be showing in this series.

Finding Your Character – Part 2

Steve James shows how a sphere in ZBrush can easily be shaped into a 3D block-out of your character.

DynaMesh – Part 3

In this video, Steve James continues to show his process for creating a stylized character while also giving some time-saving tips along the way.

Go With the Flow – Part 4

Steve James goes over how to group parts of the character to create better polygon flow and also shows the brushes he frequently uses to create his characters.

Look Around – Part 5

Steve James covers how to create expressions for his character by using the ‘Layers’ system in ZBrush.

It’s Alive – Part 6

In this video, Steve James continues to add more ‘Layers’ to his character and uses them to customize a large variety of expressions.

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