Introduction – Part 1
Steve James goes through the benefits of integrating 3D to his workflow and breaks down the steps he will be showing in this series.
Finding Your Character – Part 2
Steve James shows how a sphere in ZBrush can easily be shaped into a 3D block-out of your character.
DynaMesh – Part 3
In this video, Steve James continues to show his process for creating a stylized character while also giving some time-saving tips along the way.
Go With the Flow – Part 4
Steve James goes over how to group parts of the character to create better polygon flow and also shows the brushes he frequently uses to create his characters.
Look Around – Part 5
Steve James covers how to create expressions for his character by using the ‘Layers’ system in ZBrush.
It’s Alive – Part 6
In this video, Steve James continues to add more ‘Layers’ to his character and uses them to customize a large variety of expressions.