3ds Max Shaders for Stingray – Part 1 – Introduction
This is a 3ds Max multi-part series where you will learn how to export materials from 3ds Max to Stingray. In this series, you will learn about the importance of 3ds Max’s DirectX Shader when exporting your 3ds Max materials to Stingray. This material type ensures that your 3ds Max materials translate exactly as designed into Stingray. In this Part 1 movie, you take a look at the scene you will be using and learn about standard material conversions.
3ds Max Shaders for Stingray – Part 2 – PBR Textures
In this movie, take a look at Physically-Based Rendering (PBR) textures and how to create them. These textures used in a 3ds Max project are extremely important when exported and viewed in a real-time engine such as Stingray has to offer.
3ds Max Shaders for Stingray – Part 3 – DirectX Material
In this movie, learn to use 3ds Max DirectX Shader both in its native format and by slightly editing the preset. Editing the preset can be useful to simplify the UI or simply to create your own custom shaders.
3ds Max Shaders for Stingray – Part 4 – Custom Shader
In this movie, take a look at creating a custom DirectX Shader from scratch. This means that you will be creating a complete shader tree yourself without relying on the preset that 3ds Max has to offer. This gives you full flexibility over the shader definition and what’s more, the end-result is guaranteed to be 100% compatible with Stingray.
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