Animation for Video Games Tutorial – Part 1
In this video, I (James Marijeanne) break down what an animation tree is, how interactive animation works in a video game based on button inputs and how these animations relate to each other. In future entries in this series I’ll go through the process of creating a whole character set of animations.
As this series is intended to focus on practical tips, feel free to follow along as I create the character set. I’ll go deeper into the theory of certain animation principles in separate videos.
Note: Technical aspects of this process (ie implementation into a game engine) is beyond the scope of this tutorial series, the focus here is animation.
Animation for Video Games Tutorial – Part 2
In this video I create a persona for the new character, including how her general attitude and behaviour might be, how she carries herself etc. Based on that, I go through the process of creating an idle pose and explain what makes a good one. Finally, I create a default idle animation from the new pose.
Animation for Video Games Tutorial – Part 3
In this video I explain a little bit about pre-vis, how it fits into the development process and how it can help when the time comes to create in-game animations. I also go through how to create the run and walk cycles for our new character, the character, the poses, and even the workflow.
Animation for Video Games Tutorial – Part 4
In this video I go through one of the most important, yet not often talked about part of the video game animation process: transitions. During this tutorial we’ll fill out our characters animation set to include transitions between our idle and walk/run cycles. If you have your own rig, follow along!
Animation for Video Games Tutorial – Part 5
In this video our game character gets her very own jumping animations… both from standing and while moving. I also talk about different considerations that might need to be made, depending on the many different ways jumping can feature in your game. Enjoy!
Animation for Video Games Tutorial – Part 6
In this final part I talk about the role of light and heavy attacks in a game, and character gets her very own set of attacks, including a 2 hit combo and a heavy drop kick.
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