Added by on 2017-07-26

Animation Workflow in Maya 2018

Check out the Animation workflow in Maya 2018, we used the animation toolset and shape authoring workflow in Maya to create a character for our internal project Wall of Death. Using both new and recent features such as parallel rig evaluation, pose editor, time editor, and the updated graph editor, bringing characters to life in Maya is faster and more fun.

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  • Gabriel Fazzioni

    This rig looks freaking awesome ! Any chance u guys release it to the community ?