Added by on 2014-03-18

Autodesk 3ds Max 2015 Features Video

Discover the new Features of Autodesk 3ds Max 2015 : Autodesk 3ds Max 2015 software software delivers efficient new tools, accelerated performance, and streamlined workflows to help increase overall productivity for artists and designers working with the complex, high-resolution assets required by today’s demanding entertainment and design visualization projects. With the ability to import, visualize, and render massive point cloud datasets; enhanced viewport performance; and new scene management workflows, 3ds Max 2015 helps artists and designers handle greater complexity without slowing down. In addition, a more responsive ActiveShade interactive rendering workflow that now supports the NVIDIA mental ray renderer, and a new artist-friendly node-based visual shader editor for creating and previewing complex real-time shaders help increase efficiency for lighting, shading, and rendering tasks. Meanwhile, with new support for Python scripting, 3ds Max 2015 offers a robust core toolset that is more easily extended and customizable to meet each studio’s unique requirements.

Autodesk 3ds Max 2015 Driven By You


Corgan Media Lab talk about why 3ds Max fits well into their studio. With development driven by artists, it’s a natural fit for the way they work.

Autodesk 3ds Max 2015 Quad Chamfer

You asked for it, we listened. Quad Chamfer one of the top requested features in the 3ds Max User Voice is now in 3ds Max 2015. No need to create chamfered or beveled edges between two surfaces manually. The new Quad Chamfer creates edges consisting of quads, rather than triangles, which helps eliminate pinching, and produces better results when used in conjunction with the TurboSmooth modifier.

Autodesk 3ds Max 2015 Better Scene Management

Dealing with complex scenes is now easier, thanks to new nested layer functionality within Scene Explorers that helps you better organize your data. Scene Explorers now also provides support for docking and Workspaces, and customizable quad menus, so that you can be more productive.

Autodesk 3ds Max 2015 Game On

Eidos Montreal speak about why they use 3ds Max in their pipeline. With powerful tools for game development, 3ds Max is their tool of choice for art creation.

Autodesk 3ds Max 2015 ShaderFX

No need to spend hours writing HLSL code by hand — you can now use ShaderFX – an intuitive visual node-based editing tool that features an intuitive click-drag workflow to connect different nodes and create Shader networks. You can then visualize the resulting materials, even those with animated values, in real time in the 3ds Max viewport.

Autodesk 3ds Max 2015 Placement Tools

It’s a magnetic attraction! New Placement tools feature intuitive auto-parenting and aligning behaviors that make it simpler to position and orient content relative to other content within your scenes. Move objects along surfaces of other meshes as though magnetically attracted and quickly rotate to the desired orientation as part of the same operation.

Creating the World of Thief  Eidos Montreal

Eidos Monteal talk about how gameplay has changed within the past ten years and how they adapted the franchise to talk to a new generation of players. Learn how they managed to build an immersive first person player experience and how they used a modularity system in 3ds Max to reuse their assets to create the large world of Thief.

3ds Max tips and tricks  Topology in Thief

Learn from Jacque Choi, Senior Character Artist Eidos Montreal, how they relied on the Graphite modeling tool in 3ds Max to maintain the same topology for the heads of the characters in Thief.

Autodesk 3ds Max 2015 Tools for Ninjas

Learn from Platige Image why 3ds Max is the tool for ninjas. 3ds Max provides them the flexibility to have small teams take on a wide range of projects.

Autodesk 3ds Max 2015 Populate Enhancements

Crowd Control! Populate now allows you to give your characters more convincing walking, jogging, passing, turning, and seated behaviors, making your crowds appear more realistic, and easier to control. Populate is now customizable with exposure of the functionality in the 3ds Max SDK.

Autodesk 3ds Max 2015 Accelerated Viewport Performance

It’s all about performance! Navigation, selection and viewport texture baking have been accelerated in the 3ds Max viewport, making it easier for you to interact with your scenes and objects, especially those with dense meshes and many texture maps.

Autodesk 3ds Max 2015 Active Shade

Offering a better WYSIWYG experience, the ActiveShade preview rendering window now supports mental ray, in addition to the NVIDIA® iray® renderer — giving you more choices when it comes to render time. You can now see the effects of changing lighting or materials interactively, saving time and iterations.

Autodesk 3ds Max 2015 Better Workflows

Go with the flow! Building on the success of the Slate Material Editor, you can now enjoy the same great experience in the Particle Flow Graph Editor. Sending your assets from 3ds Max to Adobe® Photoshop® and Adobe® After Effects® is now also easier thanks to improved interoperability workflows.

Autodesk 3ds Max 2015 Point Cloud Support

Connect the dots! Import and visualize massive datasets captured from reality as point clouds and view them in true color in the 3ds Max viewport. Visualizing CG objects in real-world contexts allows you to better communicate designs or to previsualize animation shots.

Autodesk 3ds Max 2015 Stereo Camera

Create engaging entertainment content and immersive design visualizations. Create stereo camera rigs with the Stereo Camera plugin that you can download exclusively from the Autodesk Exchange application store. If you have a recent AMD FirePro™ graphics card and a supported HD3D Active Stereo monitor or equivalent, you can extend the capability of the Stereo camera rig with Active Stereo viewing.

Autodesk 3ds Max The Essential Tool for a Fast and Evolving World

“3ds Max is a great software if you are a single artist or are working on a small team and you need to fix something very quickly. It’s more for people who can very quickly find a solution for a certain problem: you know ninjas.”
–Tomek Baginski, Director Platige Image

Autodesk 3ds Max Tips and Tricks Cheating your Animation with Noise

80% of the animation in Paths of Hate was created with procedural noise. Learn from Damian Nenow, Director Platige Image how he uses Noise control in 3ds Max to quickly animate almost anything.

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  • NUGAS

    STILL NO MULTI-THREADED PFLOW. SUCH A SHAME!