Added by on 2014-03-18

Autodesk Maya 2015 Features Video

Discover the new Features of Autodesk Maya 2015 : Autodesk Maya 2015 release delivers powerful new toolsets across the board for artists tasked with creating complex, high-quality assets. The Bifröst Simulation Platform brings new capabilities for simulating and rendering photorealistic liquids. Additionally, the XGen Arbitrary Primitive Generator lets you use instanced geometry to create and groom hair and fur, as well as create foliage and vegetation for environments.

Geodesic Voxel Binding for skinning offers an innovative method for binding complex geometry to joint skeletons with ease. Support for Pixar’s OpenSubdiv libraries, enhanced Modeling tools, and new UV options accelerate performance to keep you productive.
New support in Viewport 2.0 for major effects, rendering and texturing workflows means you can work in a real-time environment with significant performance gains. Also, use the new ShaderFX editor to create and preview advanced HLSL, GLSL and CgFX shaders in Viewport 2.0.

Autodesk Maya 2015 Effect


With the Bifrost Procedural Effects Platform, XGen Arbitrary Primitive Generator technology and updates to the Bullet Physics plug-in, Maya 2015 is making a big splash in the world of VFX.

Autodesk Maya 2015 Bifrost Procedural Effects Platform Part 1

Naiad’s photorealistic liquid simulation technology is back, as the basis for the all-new Bifrost. Fully integrated in Maya 2015, Bifrost allows you to preview simulations interactively in Viewport 2.0, providing the stellar results artists have come to expect from the powerful Naiad technology.

Autodesk Maya 2015: Bifrost Procedural Effects Platform Part 2

Autodesk Maya 2015 XGen Arbitrary Primitive Generator

Create hair, fur and feathers or large vegetative landscapes with access to the same tools as the pros at Walt Disney and Pixar Animation Studios. No need to slow down your computer by overloading the memory — XGen creates the geometry procedurally at render time.

Autodesk Maya 2015 Bullet Physics


Create complex, highly realistic dynamic and kinematic simulations with the Maya Bullet Physics engine.

Autodesk Maya 2015 In With the New

With so much brand-new technology, Maya 2015 is a leap forward to a new way of working.

Autodesk Maya 2015 Geodesic Voxel Binding

Get your characters ready for production faster (often with only a few clicks) with this innovative new skinning method for binding standard and non-standard geometry to joint skeletons.

Autodesk Maya 2015 ShaderFX

No need to spend hours creating lines of code. You can now create advanced HLSL, GLSL, and CgFX viewport shaders with the ShaderFX real-time node-based visual shader editor.

Autodesk Maya 2015 Viewport 2.0

Things just got real! Viewport 2.0 now supports: particles, Maya nHair, Maya nCloth, Maya Fluid Effects, Maya Paint Effects, Maya Toon, projections, and the Wrinkle deformer. And with many Maya artists choosing 2.0 already — we’ve decided to make life simpler for you by making Viewport 2.0 the standard Maya viewport in Maya 2015.

Autodesk Maya 2015 Ptex Support

Autodesk Maya 2015 A Solid Foundation

With over 30 workflow changes and key updates to the core feature set – we’ve done a lot of work in Maya 2015, making the tools you rely on even more robust, from the ground up.

Autodesk Maya 2015 OpenSubdiv

Be more productive and realize your creative intent with ease! Visualize displacement maps interactively without the need to render with the WYSIWYG experience of OpenSubdiv.

Autodesk Maya 2015 Enhanced Polygonal Modeling

Get used to a more robust Maya toolset with all-new and enhanced feature sets for both modeling and UVs. Your modeling toolset now includes Relax and Tweak features with Soft Selection in the Quad Draw tool and a new interactive Edge Extend tool to help improve productivity. You can also enjoy better results in less time with the new multi-threaded unfolding algorithm for creating and editing meshes, and enhanced interoperability with Mudbox 2015 software.

Autodesk Maya 2015 Enhanced UV Toolset

Get used to a more robust Maya toolset with all-new and enhanced feature sets for both modeling and UVs. Your modeling toolset now includes Relax and Tweak features with Soft Selection in the Quad Draw tool and a new interactive Edge Extend tool to help improve productivity. You can also enjoy better results in less time with the new multi-threaded unfolding algorithm for creating and editing meshes, and enhanced interoperability with Mudbox 2015 software.

Autodesk Maya 2015 Streamlined Retopology Toolset

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  • Anon1

    Aaaaaand still no multi-threading. Next.

  • Wow, the catch additions are def a game changer!

  • Nj Animator

    For the BiFrost They must have provided some Pre-defined Presets with maya
    Unfortunately have to make custom presets but good to see this awesome Feature

    • digitalnomad

      Actually bifrost is really good by default it has gravity set and it intelligently collides with other objects. So no predefined presets bifrost is more artist orientated but it will be a serious game changer. When maya is released and further when the subscription advantage packs are released bifrost will be pretty amazing

  • GlideGirl

    Text enhancements, anyone? MoGraph-like module? No? Then I don’t see a reason to upgrade. Importing C4D’s text because Maya’s text creation is horrendous is pathetic at this point and time. C’mon, really?