Autodesk Maya LT 2016 New Features
Autodesk Releases Maya LT 2016 For Indie Game Developers, Game Development Software: Autodesk Maya LT 2016 video game development and design software provides a familiar UI and workflow at an affordable price. Maya LT 2016 New sculpting tools, spline IK and cluster deformation, and improved Unfold3D UV tools.
Maya LT 2016 Overview
Maya LT 2016 with tons of great stuff that you’ve been asking for: Integrated sculpting tools, physically based ShaderFX nodes, spline IK and cluster deformation, and much more!
Maya LT 2016 New Features Video
All of the great new features we’ve added in Maya LT 2016, including integrated sculpting tools, spline IK and cluster deformation, and improved Unfold3D UV tools.
What’s New in Maya LT 2016
- Integrated Sculpting Tools and UV editing tools: Brush-based sculpting in Maya LT now facilitates high level sculpting on models, without the need to export to a different tool, while new UV brushes (interactive cut/sew edge tool, automatic projection, pinning, weld, split, and unfold brushes) provide an intuitive, artistic-driven workflow.
- Advanced Animation and Game Exporter Tool: New Spline IK and cluster deformation help users easily animate non-humanoid characters; a Game Exporter update simplifies the management and export of multiple animation clips, making it easier for indie artists to export multiple animations for use in a game engine simultaneously.
- Physically-Based ShaderFX Nodes and user-submitted improvements: Physically-based shading material allows artists to design more realistic and high quality materials, for higher-quality assets. User submitted enhancements include background texture loading, allowing artists to begin working without waiting for an entire scene to load; a customizable default lighting environment that standardizes the appearance of imported assets; a fog effects in the viewport to focus on the object closest to the viewport camera.
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