Autodesk Mudbox 2015 Features Video
Discover the new Features of Autodesk Mudbox 2015: Autodesk Mudbox 2015 release delivers powerful new toolsets a brief summary of the following new features and enhancements available in Autodesk Mudbox 2015.
- Sending Maya image planes to Mudbox
- Sending textures between Maya and Mudbox
- Sending Maya blendshapes to Mudbox
- Organizing paint layers as groups
- Organizing sculpt layers as groups
- Setting export paths for paint layers, groups, and channels
- Picking the current Eyedropper paint layer color
- Ability to paint stroke without the texture filter
- Caliper tool enhancements
Autodesk Mudbox 2015 Caliper Tool
A new Caliper tool enables artists to measure the distance between two points on a model or along a curve. This is useful for helping to ensure that meshes match a desired real-world scale or fit with other objects or environments that may be created separately.
Autodesk Mudbox 2015 Sculpt Paint Layer Groups
Artists can now organize their Sculpt Layers and Paint Layers into layer groups, making it easier to quickly identify particular layers in complex scenes, to toggle visibility in order to focus on a particular aspect of their work, or to duplicate multiple layers at once. Sculpt Layer groups can also be used to receive and store Blend Shape targets from Autodesk Maya 2015 software, while Paint Layer groups enable artists to manually merge layers or to choose to flatten groups on export.
Autodesk Mudbox 2015 Enhanced Interop with Maya
Ptex and multi-tile UV textures can now be exported to and imported from Maya as part of the single-step interoperability feature, enabling artists to take advantage of an iterative round-trip workflow between Mudbox and Maya using either of these texturing methods. Ptex textures offer a UV-less painting workflow, while multi-tile textures enable artists to paint outside of the 0-1 UV space. That and more.
Autodesk Mudbox 2015 Symmetry Options
It’s now possible to enforce topologically symmetrical results when retopologizing meshes. Symmetry can be based on the source topology—enabling meshes to retain both topological symmetry and spatial asymmetry (for example, a face with a lop-sided grin)—or on a local or world axis, for completely symmetrical results; artists can choose whether to copy painting and sculpting detail from one or both sides of the source. Existing meshes can also be quickly made symmetrical across one or more axes without retopologizing, with a new Make Symmetrical tool—this is particularly useful for models scanned from real-world objects, which often appear symmetrical but are not. Topologically symmetrical meshes are essential for sculpting and painting with tangent symmetry, and for other processes throughout the production pipeline
Autodesk Mudbox 2015 Support for Intel HD graphics 4000
Mudbox can now run on certain hardware configurations—notably certain Windows® 8 operating system hybrid tablet/PCs—with processors that employ Intel® HD graphics 4000. This enables artists to take advantage of a wider range of hardware to enjoy intuitive pen-based and multi-touch workflows within Mudbox.
Also Check New Autodesk Maya 2015 and Autodesk 3ds Max 2015 Details:
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