Big Hero 6 Graphics Technology, Worldbuilding and Storytelling
Big Hero 6 Worldbuilding and Storytelling
Get a preview of Big Hero 6, the upcoming film that is Disney’s first animated feature based on a Marvel comics property. We interview the directors of Big Hero 6 to learn about the worldbuilding that went into creating this film, and what storytelling lessons have been learned under the guidance of John Lasseter.
Big Hero 6 Graphics Technology
Big Hero 6 : gets briefed on the graphics and rendering technologies developed for the film. The studio’s Chief Technology Officer, Andy Hendrickson, explains how the rendering of complex scenes and characters were tackled with new software, and how Disney artists were able to build out an entire fictional city based on San Francisco. We love the technical stuff!
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