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Maya Character Rigging and Modeling in Naughty Dog’s The Last of Us

Added by 6 years ago

56.03K Views4 Comments

Maya character rigging and modeling in Naughty Dog's The Last of Us by Judd SimantovNaughty Dog The Last of Us. Judd Simantov presentation shows the techniques he used in modeling and rigging the game's primary ch...

We’re moving to CGMeetup.com

Added by 1 year ago

18.97K Views4 Comments

We're moving to: www.CGMeetup.com Re-developing CGMeetup Platform, for better tools for Artist. You can now Publish your Artwork, Video, Demoreels, Blog, Job's on CGMeetup:Gallery/Portfolio, News, Jobs, Dow...

Animation Shot Breakdown – Disney’s Tangled – Gothel & Rapunzel

Added by 6 years ago

11.08K Views4 Comments

Animation Shot Breakdown - Disney's Tangled -  Gothel & Rapunzel by Jamaal Bradley - This video was created for a class I was teaching. It shows some of my process when creating a shot. The steps show what we rece...

Nuke, General UI, Viewer Shuttle Controls – NUKE Tutorial

Added by 6 years ago

161 Views4 Comments

Nuke, General UI, Viewer Shuttle Controls - NUKE TutorialBen Minall tells you how to use the shuttle controls in Nuke.

Making of The Last of Us by Naughty Dog

Added by 5 years ago

15.10K Views4 Comments

Making of The Last of Us by Naughty Dog Go behind the scenes and see how Naughty Dog crafted its masterpiece watch Grounded The making of The Last of Us. Also check: The Last of Us Character Rigging & Modeling ...

Making Of Synchronicity

Added by 5 years ago

12.76K Views4 Comments

Making Of Synchronicity Synchronicity, starring Lydia Leonard and written and directed by Mark Healy, was created to showcase the depth of emotion achievable by capturing and animating the finer details of a performa...

Creating Indominus Rex in Blender

Added by 3 years ago

3.48K Views4 Comments

Creating Indominus Rex in Blender Indominus Rex (Creature Creation) - Modeling, Sculpting, Texturing, Rigging (BLENDER TIMELAPSE).Total work time was about 15 hours. (Used a lot of aligator skin photos hah) Blen...

Fright Night Tracking / Matchmove Work by Ruy Delgado

Added by 5 years ago

10.75K Views4 Comments

Fright Night Tracking / Matchmove Work by Ruy Delgado This is another video that showcases some of my tracking and matchmove work at Luma Pictures on the movie Fright Night (2011) (no audio)Fright Night ...

Making of Starfish

Added by 5 years ago

16.94K Views4 Comments

Making of Starfish by Tom Hankins at Colorbleed Studios Video demonstrates how Tom Hankins (Colorbleed Studios) goes about creating an Starfish using Maya, Zbrush, V-ray and Fusion. also check: Making of Autumn Scen...

Cloth Simulation in Blender

Added by 5 years ago

6.23K Views4 Comments

Cloth Simulation in Blender Just a quick tutorial on the new addition to cloth simulation, its pretty cool.Helpful Hotkeys:E: Extrude Ctrl+R: Loop cut Ctrl+N: Recalc normals Cloth Simulation in Bl...

Making of The Beast Character

Added by 5 years ago

15.69K Views4 Comments

Making of The Beast Character by Max Puliero Watch how Max Puliero created The Beast Creature from Modeling to texture and final render. work done in few months in spare time, used Blender 2.69. Zbrush for detailed s...

AURORA

Added by 2 years ago

1.93K Views4 Comments

AURORA Short Film AURORA 3d animated Short Film Directed by James Mann at The Animation SchoolThe New York Festivals International Television & Film Awards has awarded graduates of The Animation School the 20...

Pixar Making of “Merida” Designing & Developing a Character

Added by 6 years ago

33.28K Views3 Comments

Pixar Brave - Designing and Developing a Character: Merida - Cloth, Hair, Animation. ----------------- Pixar Brave, Pixar, disney pixar, Pixar Animation Studios, Pixar animation Studio, Pixar ...

Old Biker Digital Painting Process

Added by 5 years ago

10.50K Views3 Comments

Old Biker Digital Painting process by Denis Zilber Character design for animated short by Dana Masson (Boadway). first Created vector shapes and separated them into different layers, so I could paint freely and fast ...

The Technology Behind How to Train Your Dragon 2

Added by 5 years ago

17.02K Views3 Comments

The Technology Behind How to Train Your Dragon 2 How to Train Your Dragon 2 Director Dean DeBlois and Head of Character Animation Simon Otto discuss and demonstrate DreamWorks Animation's groundbreaking new technolog...

Making of “Portrait of Daniel Craig” by Luc Bégin V-Ray for 3dsMax Tutorial

Added by 5 years ago

64.09K Views3 Comments

Making of "Portrait of Daniel Craig" by Luc Bégin, V-Ray for 3dsMax Tutorial In this tutorial Luc Bégin shows how he used the V-RayFastSSS2 in his personal project "A Portrait of Daniel Craig" He goes through the sk...

Asura Online MMORPG Trailer 2013

Added by 5 years ago

9.04K Views3 Comments

Asura Online MMORPG Trailer 2013 Awesome Chinese Diablo 3 type game: Asura online. --------------------- Asura Online MMORPG Trailer 2013, 2013 MMORPG Asura online Trailer, Quantum studios, Asura Online...

Making of Out Of the Ordinary

Added by 5 years ago

20.34K Views3 Comments

Making of Out Of the Ordinary Short film Out Of The Ordinary is an animated short film, which was made as a student film at The Animation Workshop in Denmark, Viborg. The genre is comedy, and the style is semi realis...

Unreal Engine 4 Character Aesthetics Tech Demo

Added by 5 years ago

7.56K Views3 Comments

The Character Aesthetics Tech Demo running in real time of Unreal Engine 4.Epic's Jordan Walker and Zak Parrish discuss how artists crafted the look of characters in the Unreal Engine 4 "Infiltrator" real-time dem...

Making of Digital New York for The Avengers – Industrial Light & Magic

Added by 6 years ago

36.40K Views3 Comments

Making of - Digital New York for "The Avengers" – Industrial Light & Magic Although roughly a third of "The Avengers" is set in New York City precious little was actually filmed there. ILM crew members photograph...

Making of The Most Human Phone

Added by 5 years ago

3.05K Views3 Comments

Making of The Most Human Phone by Fred Huergo Breakdown for the projects, I've had the pleasure of working on.Agency: SuperHeroes Creative Director: Rogier Vijverberg Art Director: Quentin Deronzier VFX Lea...

A Good Day To Die Hard Vfx Breakdown – CG VFX

Added by 6 years ago

11.35K Views3 Comments

A Good Day To Die Hard - Vfx Breakdown Screen Scene VFX spent over a year provided all the Previs for the film, creating Animatics for all of the film’s key action beats as well as handling postviz shots and some fin...

Jinxy Jenkins Lucky Lou

Added by 4 years ago

19.82K Views3 Comments

Jinxy Jenkins, Lucky Lou Short Film Unlucky boy meets lucky girl, A film by Mike Bidinger and Michelle Kwon from Ringling College of Art and Design. When the chaotically misfortunate Jenkins and the monotonously luc...

Blur Studio Animation & Design Showreel

Added by 5 years ago

9.07K Views3 Comments

Blur Studio Animation & Design Showreel Blur Studio has been creating award-winning visual effects, animation and design, applying its creative skills across various mediums. We produce 3D character animation, mo...

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