Character Creation in ZBrush with Dave Bentley
Character Creation in ZBrush with Dave Bentley (Illustrator, Modeler, Animator & 3D visualization Artist) from a solid sphere to sculpted model, shows how to develop and evolve a character using Pixologic’s ZBrush.
In this ZBrush Tutorial. Dave Bentley demonstrates the sculpting process, discussing the principles of developing a model. Including dealing with proportions and the proper brushes and tools for sculpting. He’ll go over various level of detail when building a character, such as muscle and bone mass, wrinkles, and finishing touches.
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