Added by on 2015-06-13

Combined Displacement Maps from Mari and ZBrush

Xuan Prada demonstrates some technique for working with both ZBrush and Mari, extracting and combining displacement maps from both the applications.

Xuan walks through combining displacement maps from Zbrush and Mari for use in Maya using Arnold for rendering. Xuan notes that the technique can carry over to any 3D software and renderer with the same workflow.

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