Added by on 2014-07-22

Creating a body of water simulation using Bifrost – Creating and caching a tidal wave effect

Maya Bifrost: how to use an object as both an emitter and accelerator to create a tidal wave effect, then uses user and alembic caches to reduce the performance impact on your scene.

1) Creating Water Simulation using Bifrost – Peaceful Coastal Ocean

2) Creating Water Simulation using Bifrost – Generating Ocean Waves

3) Creating Water Simulation using Bifrost – Creating and caching a tidal wave effect

Files used: http://areadownloads.autodesk.com/wdm/maya/htm_dyn_bifrost_CoastalTown_part3.zip
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