Added by on 2017-04-24

Creating a Mesh Reconstruction Effect Using Thinking Particles in 3DS Max

Paul Parneix – I wanted to share a technique to create a reconstruction effect using Thinking Particles in 3DS Max.

Note : at 27:00 please connect particleAge output to the “ON” flag of the alignment node, for optimisation purposes.

01:24 : Fragment Operator
06:05 : Control Fragment With Gradient/Bitmap
13:36 : Fragments Animation : Using Memory node to animate Size
26:00 : Fragments Animation : Alignment animation
29:45 : Fragments Animation : Position animation with 3D Noise
43:55 : Discussion about Shading and Optimisation.

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