Creating bump maps in Maya 2016
No matter if you are a modeler, an animator, a texture artist or a rendering artist, this course is where you should start for learning how to work with shading networks.
To get started, we’ll spend several lessons inside of Maya’s Hypershade just getting acquainted. Not only will we learn how data flows through a node tree to define the look of our geometry but we’ll also learn how to create nodes, connect nodes together and how to examine their connections.
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