Added by on 2013-11-04

Creating a Character Rig – Part 1: Common rigging pitfalls

Some of the most common pitfalls and suggests some best practices when rigging characters in Maya.

Creating a Character Rig – Part 1: Common rigging pitfalls

Creating a Character Rig – Part 2: Basic spline torso

Creating a Character Rig – Part 3: Torso IK controls, rotation orders, and twist

Creating a Character Rig – Part 4: Torso FK Controls

Creating a Character Rig – Part 5: Torso Squash and Stretch

Creating a Character Rig – Part 6: Torso global transform and cleanup

Creating a Character Rig – Part 7: Basic spline neck

Creating a Character Rig – Part 8: Neck Controls and Squash/Stretch

Creating a Character Rig – Part 9: Neck space switching and cleanup

Creating a Character Rig – Part 10: Basic IK, FK, and result leg joints

Creating a Character Rig – Part 11: Leg settings switch with IK / FK Attribute

Creating a Character Rig – Part 12: Leg FK controls and joint stretching

Creating a Character Rig – Part 13: Leg IK controls and joint stretching

Creating a Character Rig – Part 14: No flip knee for IK leg

Creating a Character Rig – Part 15: Dual knee solution

Creating a Character Rig – Part 16: Snappable knee

Creating a Character Rig – Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle

Creating a Character Rig – Part 18: Leg global transform, space switching, and cleanup

Creating a Character Rig – Part 19: Reverse Foot Rig

Creating a Character Rig – Part 20: Smart Foot Roll

Creating a Character Rig – Part 21: Complementary Foot Controls and Cleanup

Creating a Character Rig – Part 22: Basic Twist Arm

Creating a Character Rig – Part 23: Stretch IK/FK Arms

Creating a Character Rig – Part 24: Snappable Elbow

Creating a Character Rig – Part 25: IK/FK hybrid Elbow

Creating a Character Rig – Part 26: Translation-based shoulder Rig

Creating a Character Rig – Part 27: Arm global transform and Cleanup

Creating a Character Rig – Part 28: Basic hand joints

Creating a Character Rig – Part 29: Compound finger Controls

Creating a Character Rig – Part 30: Palm Controls

Creating a Character Rig – Part 31: Hand global transform and cleanup

Creating a Character Rig – Part 32: Mirroring

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  • Taffi Tasteless

    the greatest biped- riggingtut ever seen! when I dont get it so, i`ll get it never!