Creating Light Cycle Effects – Part 7 – Particle Explosion – 3ds studio max tutorials – Dynamics & Effects
Description: This video shows how to set up a particle system to blast one light cycle into thousands of pieces, as it runs through the light trail of another. You will be using an event-driven Particle Flow or PFlow system to that end. The process of setting up the PFlow system is spread between this video and the next to keep the video lengths reasonable.
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