Added by on 2015-03-10

Creating Pose-Based Deformations in Maya

Technique to create corrective blend shapes for skin deformations, and then use Set Driven Key to drive that shape with a joint’s rotation.

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Creating Pose-Based Deformations in Maya, Technique to create corrective blend shapes for skin deformations, create corrective blend shapes for skin deformations, Deformations in Maya 2015, Maya 2015, Deformations in Maya Tutorial, Deformations in Maya Tutorials, Maya Tutorials, Maya Tutorial, Maya 2015 Tutorials, Adam Garland, Deformations

  • GIANTLIZARD

    Thanks for sharing this easy approach. Unfortunately it does not give accurate results as my little test showed (see image). I got best results with the Dual Quarternion skinning method partly due to the fact that it gave better results in the first place. To be honest my skinning was really bad and you might get sufficient results with better skin weights as suggested in the video. In another test I got perfect results with the “SHAPES” plugin from Brave Rabbit. Nevertheless I’ve learned a lot from this approach. Thank you again for posting the video!