Curl Noise Flow in Houdini
This short tutorial ist inspired by the amazing work of deskriptiv. Seriously one of the most inspiring artist collectives I’ve come across in the last year. What (in my opinion) is being done here is a curl noise flow around a given surface that is then converted into a volume and subsequently blurred and meshed as polygons. And this is exactly what we’re going to build. The setup should be versatile enough and accept most shapes as input geo. Also curl noise is heavily tweakable so a multitude of flow patterns are possible with this one.
00:15 – What is Curl?
02:17 – Building the Setup
09:44 – Fixing Errors
13:48 – Generating Trail Geometry
15:27 – Volume meshing Trails
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