Added by on 2013-07-11

Farmville 2 3ds Max Character and Animation Pipeline

How Zynga used 3ds Max in its Farmville 2 Character and Animation pipeline.
Join Zynga’s Ryan Hood-Guaraldi, Lead Animator, and Brian Huffman, Senior Technical Artist, as they utilize the CAT rigging system of Autodesk® 3ds Max® in the development of FarmVille™2.

Producing new species of animals and their animation suites efficiently is critical to the continued success of a live online game like FarmVille 2. See how Zynga’s first real-time 3D game team uses features of 3ds Max’ CAT rigging system to aid animation production for 24 unique animal skeletons.

find out how 3ds Max (included in Autodesk® 3ds Max® Entertainment Creation Suite) helps games artists create better 3D content in less time. check more Tutorials 
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  • jjthejj

    Again- why CAT (aka, copyCAT)?

    everything Brian mentions in the video (Layers, Clips, Poses, Rig and anmiation presets) have been available (and still are) in CS (Character Studio) since Max R3 or 4. There are other benefirts to CAT, but these are not among them as CS does all of the above faster, more intuitively, cleaner and more stably.

    Some of the true benefits of CAT easy scalability of rigs (even during aimation), a freer form/dynamic IK system, and for non Max-ers(or non game artists/animators) is more akin to a traditional Maya pipe.

    The negatives of CAT : it is buggier/less stable than even a custom bone setup ( and CS blows it away in stability) and the interface looks like a Collada script expolded. Not to mention the fact that after you build your rig in setup mode, you need to lock down and protect your rig….?!? wtf?!? protect your rig??? are you serious? Yes, I am serious- because CAT rigs break- all the time. Im seriously, seriously.

    In the amount of time it took (this video) to try and prove how worthy of note CAT is (not) and how it is merely an ugly copycat of the exsisting CS program with a few extra minor features – I would have finished the rig and skinweight and blocked out 5 solid animations using CS…ask anyone who knows me, I aint lying.
    In the end, Not impressed with Zynga (again) nor am I with Brian’s Technical Artistry- hard to be when all he is using is native setups- which any animator worth his salt can figure out on his own without a TA.

    • bruno

      Every animator will tell you how horrible it is to work with CS, an old and outdated tool for a long time.I didn’t work much on CAT, and I’m not very fond of it (I use maya), but anything else is better then CS.