Computer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio http://www.cgmeetup.net/home Computer Graphics & Digital Art Community for Artist: Art, 3d, Vfx, Animation, Job, Tutorial, Concept Art, Portfolio, Vfx Breakdown, Making of, Art Magazine, Behind the Scenes, Plugin, Trailer, Interviews, Maya, 3ds max, Photoshop, ZBrush, Tutorials and more.. Social Network, Artists, Professional Network, Freelance and more Wed, 28 Jan 2015 16:36:04 +0000 en-US hourly 1 http://wordpress.org/?v=4.1 Pink Panther Rig – Free Maya Rig, Cartoon Character Righttp://www.cgmeetup.net/home/pink-panther-rig-free-maya-rig-3d-character-rig/ http://www.cgmeetup.net/home/pink-panther-rig-free-maya-rig-3d-character-rig/#comments Wed, 28 Jan 2015 16:31:42 +0000 http://www.cgmeetup.net/home/?p=34845 From CGMeetup.net - Pink Panther Rig – Free Maya Rig, Cartoon Character Rig

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Pink Panther Rig – Free Maya Rig, Cartoon Character Rig Download Free Pink Panther 3d Character Rig by Karim Kashefi, Which is Modeled and Rigged by Karim. Its fully Rigged Character and ready to Animate for Animators. Exclusive on CGMeetup. Download here (Sign-in to Download): http://www.cgmeetup.net/forums/files/file/67-pink-panther/ Pink Panther Rig – Free Maya Rig, Cartoon Character Rig, Pink Panther […]

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From CGMeetup.net - Pink Panther Rig – Free Maya Rig, Cartoon Character Rig

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Pink Panther Rig – Free Maya Rig, Cartoon Character Rig

Download Free Pink Panther 3d Character Rig by Karim Kashefi, Which is Modeled and Rigged by Karim.
Its fully Rigged Character and ready to Animate for Animators. Exclusive on CGMeetup.

Download here (Sign-in to Download): http://www.cgmeetup.net/forums/files/file/67-pink-panther/

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Making of RFF by Dwarf Animation Studiohttp://www.cgmeetup.net/home/making-of-rff-by-dwarf-animation-studio/ http://www.cgmeetup.net/home/making-of-rff-by-dwarf-animation-studio/#comments Wed, 28 Jan 2015 15:14:29 +0000 http://www.cgmeetup.net/home/?p=34832 From CGMeetup.net - Making of RFF by Dwarf Animation Studio

Making of RFF by Dwarf Animation Studio, Dwarf Animation Studio, Making of RFF, Dwarf Labs, cgi, animation, 3d animation, animated, Making of, 3d, Computer Animated, 3d computer animation, computer animation, 3D animated,

Making of RFF by Dwarf Animation Studio Watch Making of An animated web series about the french rail crossing security ( raiseau ferre de france : RFF) done by Dwarf Animation Studio. video shows Assets and Scatter, Characters and Fur, Deep Comp, Village Breakdown, Env Concepts, Char Concepts, Story Animatic. we used a lot of […]

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From CGMeetup.net - Making of RFF by Dwarf Animation Studio

Making of RFF by Dwarf Animation Studio, Dwarf Animation Studio, Making of RFF, Dwarf Labs, cgi, animation, 3d animation, animated, Making of, 3d, Computer Animated, 3d computer animation, computer animation, 3D animated,

Making of RFF by Dwarf Animation Studio

Watch Making of An animated web series about the french rail crossing security ( raiseau ferre de france : RFF) done by Dwarf Animation Studio. video shows Assets and Scatter, Characters and Fur, Deep Comp, Village Breakdown, Env Concepts, Char Concepts, Story Animatic.

we used a lot of cutting edges techniques such as deep compositing, procedural fur shaders, advanced global illumination system, in-house hybrid renderer tech…

->>Dwarf Animation Studio Demoreel

the 5 firsts episodes that you watch below :

Le gaspacho

Pique & Match

La presse

La tete brulée

Les distraits

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How to Cut Out Hair in Photoshophttp://www.cgmeetup.net/home/how-to-cut-out-hair-in-photoshop/ http://www.cgmeetup.net/home/how-to-cut-out-hair-in-photoshop/#comments Wed, 28 Jan 2015 10:26:42 +0000 http://www.cgmeetup.net/home/?p=34823 From CGMeetup.net - How to Cut Out Hair in Photoshop

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How to Cut Out Hair in Photoshop When cutting out hair from a background, it is helpful to keep in mind that it’s much easier to use dark hair against a light background or light hair against a dark background. Selections To start, find the color channel which shows the maximum amount of contrast in […]

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From CGMeetup.net - How to Cut Out Hair in Photoshop

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How to Cut Out Hair in Photoshop

When cutting out hair from a background, it is helpful to keep in mind that it’s much easier to use dark hair against a light background or light hair against a dark background.

Selections

To start, find the color channel which shows the maximum amount of contrast in the hair.
Duplicate that channel and bring up the levels panel (CMD/CNTL + L). We can bring the black point up to create very intense contrast in the image. The darks should be extremely dark but be sure not to overdo it! A good way to check is if the edges of the hair look too coarse, you can decrease the darkness a little bit.
All of this is done in the channels tab, but it needs to be turned into an actual usable selection. Hold CMD/CNTL and click on your channel copy. This selection will remain, and you are able to go back into the layers and edit from there. Click on the layer mask icon, and everything that was dark will turn invisible. All you have to do is invert the selection (CMD/CNTL + I). If parts of the image are transparent that shouldn’t be, you can paint over the layer mask where it needs to be filled in.

To take care of fringing (light or white part around the edges of the hair), clipping masks will come in handy!

-Create a new layer
-Right click, and select “create clipping mask”
-Use the brush tool or clone stamp tool to fill in the white areas

Now, whatever work is done on that layer will only apply to the underlying layer. In other words, your new layer is clipped to what’s under it.

Change the clipped layer from normal to darken- this will only effect the whitest part of the hair. Use the clone stamp tool to paint over the light parts of the hair.

Watch Also:-

How to Style Hair in Photoshop

Changing Hair Color in Photoshop

Creating Facial Hair in Photoshop

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How to Keep Fragments Settled on the Ground in Houdinihttp://www.cgmeetup.net/home/how-to-keep-fragments-settled-on-the-ground-in-houdini/ http://www.cgmeetup.net/home/how-to-keep-fragments-settled-on-the-ground-in-houdini/#comments Wed, 28 Jan 2015 07:49:04 +0000 http://www.cgmeetup.net/home/?p=34816 From CGMeetup.net - How to Keep Fragments Settled on the Ground in Houdini

How to Keep Fragments Settled on the Ground in Houdini, houdini dynamic solver, houdini dynamics tutorial, houdini tutorial, houdini, tutorials, Keep Fragments Settled on the Ground in Houdini, Alvaro Moreira, Particle Skull, houdini tutorial, houdini tutorials, houdini free tutorial, houdini free tutorials, free houdini tutorials, free houdini tutorial

How to Keep Fragments Settled on the Ground in Houdini Tutorial showing how to keep fragments settled on the ground, right on the first frame of animation. The tricky part about it is actully how you can keep those fragments dynamicly interacting with new objects in the scene. How to Keep Fragments Settled on the […]

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From CGMeetup.net - How to Keep Fragments Settled on the Ground in Houdini

How to Keep Fragments Settled on the Ground in Houdini, houdini dynamic solver, houdini dynamics tutorial, houdini tutorial, houdini, tutorials, Keep Fragments Settled on the Ground in Houdini, Alvaro Moreira, Particle Skull, houdini tutorial, houdini tutorials, houdini free tutorial, houdini free tutorials, free houdini tutorials, free houdini tutorial

How to Keep Fragments Settled on the Ground in Houdini

Tutorial showing how to keep fragments settled on the ground, right on the first frame of animation. The tricky part about it is actully how you can keep those fragments dynamicly interacting with new objects in the scene.

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Mortal Kombat X: Reptile Revealedhttp://www.cgmeetup.net/home/mortal-kombat-x-reptile-revealed/ http://www.cgmeetup.net/home/mortal-kombat-x-reptile-revealed/#comments Wed, 28 Jan 2015 06:56:44 +0000 http://www.cgmeetup.net/home/?p=34807 From CGMeetup.net - Mortal Kombat X: Reptile Revealed

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Mortal Kombat X: Reptile Revealed Warner Bros. and developer NetherRealms Studios announced that Reptile has joined the roster for upcoming fighting game Mortal Kombat X. Our favorite acid-spitting Kombatant is back. See a handful of his moves and one of his fatalities. Mortal Kombat X is NetherRealm Studios’ next highly-anticipated installment in its legendary, critically-acclaimed […]

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From CGMeetup.net - Mortal Kombat X: Reptile Revealed

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Mortal Kombat X: Reptile Revealed

Warner Bros. and developer NetherRealms Studios announced that Reptile has joined the roster for upcoming fighting game Mortal Kombat X. Our favorite acid-spitting Kombatant is back. See a handful of his moves and one of his fatalities. Mortal Kombat X is NetherRealm Studios’ next highly-anticipated installment in its legendary, critically-acclaimed fighting game franchise that propels the iconic franchise into a new generation. The game combines cinematic presentation with all new gameplay to deliver the most brutal Kombat experience ever, offering a new fully-connected experience that launches players into a persistent online contest where every fight matters in a global battle for supremacy.

For the first time, Mortal Kombat X gives players the ability to choose from multiple variations of each character impacting both strategy and fighting style. Players step into an original story showcasing some of the game’s most prolific characters including Scorpion and Sub-Zero, while introducing new challengers that represent the forces of good and evil and tie the tale together.

Watch Also:-

Mortal Kombat X Gameplay Trailer

Mortal Kombat X – Kano Gameplay Trailer

Mortal Kombat X – Raiden Reveal Trailer

Mortal Kombat X Trailer

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Making of The Crew Launch Trailer by Unit Imagehttp://www.cgmeetup.net/home/making-of-the-crew-launch-trailer-by-unit-image/ http://www.cgmeetup.net/home/making-of-the-crew-launch-trailer-by-unit-image/#comments Tue, 27 Jan 2015 15:35:44 +0000 http://www.cgmeetup.net/home/?p=34787 From CGMeetup.net - Making of The Crew Launch Trailer by Unit Image

Making of The Crew Launch Trailer by Unit Image, Making of The Crew, Making of The Crew Trailer by Unit Image, Unit Image, Making of The Crew Launch Trailer, Making of The Crew Trailer, Making of The Crew by Unit Image, The Crew by Unit Image, The Crew game trailer, UNIT IMAGE, Unit Image Making of The Crew Trailer, Making of 3d cars, 3d, 3d cars, 3D modelling, Behind the Scenes, cg, CGI, Game Cinematic, Game Trailer, Making of,

Making of The Crew Launch Trailer by Unit Image Unit Image released video showcase there CGI work on The Crew Launch Trailer for Ubisoft. Client: Ivory Tower, Production: Ubisoft Production Internationale, Director: Andy’s, Writing & Post-production: Unit Image. Unit Image is a Paris Based Creative studio. Specialise in 3d animation & visual FX for commercial, […]

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From CGMeetup.net - Making of The Crew Launch Trailer by Unit Image

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Making of The Crew Launch Trailer by Unit Image

Unit Image released video showcase there CGI work on The Crew Launch Trailer for Ubisoft.
Client: Ivory Tower, Production: Ubisoft Production Internationale, Director: Andy’s, Writing & Post-production: Unit Image.

Unit Image is a Paris Based Creative studio. Specialise in 3d animation & visual FX for commercial, music video, and films.

The Crew – Launch Trailer

Making of The Crew by Unit Image

Making of Peugeot 208 GTi by Unit Image

The Crew Trailer by Unit Image

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How to Style Hair in Photoshophttp://www.cgmeetup.net/home/how-to-style-hair-in-photoshop/ http://www.cgmeetup.net/home/how-to-style-hair-in-photoshop/#comments Tue, 27 Jan 2015 09:13:39 +0000 http://www.cgmeetup.net/home/?p=34780 From CGMeetup.net - How to Style Hair in Photoshop

Style Hair in Photoshop, How to Style Hair in Photoshop, How to Style Hair in Photoshop, Change Style Hair in Photoshop, Tutorial Changing Style Hair in Photoshop, Creating Style Hair in Photoshop, Photoshop Tutorial How to Changing Style Hair in Photoshop, Photoshop Tutorials, Photoshop Tutorial, photoshop Style Hair, Style Hair adder, photoshop remove Style Hair in Photoshop, photoshop Style Hair, Style Hair photoshop tutorial, stubble photoshop, Altering Style Hair in Photoshop

How to Style Hair in Photoshop Altering a hair style in Photoshop is fun, quick, and can make a huge difference in a photo. Today we show you how to use the liquify tool to shape hair and curves adjustment layers to bring it to life. We even finish the episode off by using the […]

From CGMeetup.net - How to Style Hair in Photoshop

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From CGMeetup.net - How to Style Hair in Photoshop

Style Hair in Photoshop, How to Style Hair in Photoshop, How to Style Hair in Photoshop, Change Style Hair in Photoshop, Tutorial Changing Style Hair in Photoshop, Creating Style Hair in Photoshop, Photoshop Tutorial How to Changing Style Hair in Photoshop, Photoshop Tutorials, Photoshop Tutorial, photoshop Style Hair, Style Hair adder, photoshop remove Style Hair in Photoshop, photoshop Style Hair, Style Hair photoshop tutorial, stubble photoshop, Altering Style Hair in Photoshop

How to Style Hair in Photoshop

Altering a hair style in Photoshop is fun, quick, and can make a huge difference in a photo. Today we show you how to use the liquify tool to shape hair and curves adjustment layers to bring it to life. We even finish the episode off by using the pen tool to cut out the hair from the background.

Liquify Tool
Get prepped to liquify by making a stamp visible layer (Shift+Alt+Optn+E), making a selection around the area you would like to change and go to Filter – Liquify. Grab the Forward Warp Tool in the Liquify dialog and get ready to have some fun.

Using the Liquify tool is straightforward, simply click on an area of an image and drag it where you want it. Depending on your brush size you will either effect a small area or a large area. We generally suggest choosing a larger brush than you think you may need.

In this tutorial we show you how to change brush sizes as you edit and how to shape hair into something epic.

Light and Dark
In this episode we use curves to dodge and burn, adding depth to the image and giving the hair a bit more body.

Often times using a curves adjustment layer to change color will result in hair not looking natural, that is because it colors the highlights, shadows, and mid tones equally. In this case the highlights of the hair were turned red, but should remain looking more natural. To correct this color shift we grab the color from our subject’s forehead and paint it over the highlights and use Blend If to make it blend in. It is a difficult concept to explain, but the video will make it clear.

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3D Generalist Showreel by Wiebke Sprengerhttp://www.cgmeetup.net/home/3d-generalist-showreel-by-wiebke-sprenger/ http://www.cgmeetup.net/home/3d-generalist-showreel-by-wiebke-sprenger/#comments Tue, 27 Jan 2015 07:44:28 +0000 http://www.cgmeetup.net/home/?p=34766 From CGMeetup.net - 3D Generalist Showreel by Wiebke Sprenger

3D Generalist Showreel by Wiebke Sprenger, LookDev and Lighting, LookDev, Lighting, Trixter VFX, Wiebke Sprenger, 3d, showreel, demoreel, CGI, 3D Generalist Showreel, 3D Generalist, computer animation, 3D Generalist Showreel 2014 by Wiebke Sprenger, 3D Generalist reel by Wiebke Sprenger

3D Generalist Showreel by Wiebke Sprenger The main projects are made by Trixter VFX. Wiebke Sprenger worked at Trixter, as an 3D Generalist with a specialization in Grooming, LookDev and Lighting. 3D Generalist Showreel by Wiebke Sprenger, LookDev and Lighting, LookDev, Lighting, Trixter VFX, Wiebke Sprenger, 3d, showreel, demoreel, CGI, 3D Generalist Showreel, 3D Generalist, […]

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From CGMeetup.net - 3D Generalist Showreel by Wiebke Sprenger

3D Generalist Showreel by Wiebke Sprenger, LookDev and Lighting, LookDev, Lighting, Trixter VFX, Wiebke Sprenger, 3d, showreel, demoreel, CGI, 3D Generalist Showreel, 3D Generalist, computer animation, 3D Generalist Showreel 2014 by Wiebke Sprenger, 3D Generalist reel by Wiebke Sprenger

3D Generalist Showreel by Wiebke Sprenger

The main projects are made by Trixter VFX. Wiebke Sprenger worked at Trixter, as an 3D Generalist with a specialization in Grooming, LookDev and Lighting.

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Aligning mocha Tracking Data (for Adobe Users)http://www.cgmeetup.net/home/aligning-mocha-tracking-data/ http://www.cgmeetup.net/home/aligning-mocha-tracking-data/#comments Tue, 27 Jan 2015 07:40:32 +0000 http://www.cgmeetup.net/home/?p=34774 From CGMeetup.net - Aligning mocha Tracking Data (for Adobe Users)

Aligning mocha Tracking Data (for Adobe Users), Aligning mocha Tracking Data, Mocha Tutorial, Tracking, Mocha, Aligning mocha Tracking Data, Adobe’s Mask Tracker and mocha AE CC, Tutorial, Mocha Tutorial, Mocha pro Tutorial

Aligning mocha Tracking Data (for Adobe Users) Sometime mocha users get confused when their mocha track looks perfect but their AE composite does not match. Often this is caused by a mismatch in image sizes or when your insert material is already scaled in position. In this quick tutorial, Imagineer Systems Product Specialist, Mary Poplin, […]

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From CGMeetup.net - Aligning mocha Tracking Data (for Adobe Users)

Aligning mocha Tracking Data (for Adobe Users), Aligning mocha Tracking Data, Mocha Tutorial, Tracking, Mocha, Aligning mocha Tracking Data, Adobe’s Mask Tracker and mocha AE CC, Tutorial, Mocha Tutorial, Mocha pro Tutorial

Aligning mocha Tracking Data (for Adobe Users)

Sometime mocha users get confused when their mocha track looks perfect but their AE composite does not match. Often this is caused by a mismatch in image sizes or when your insert material is already scaled in position.

In this quick tutorial, Imagineer Systems Product Specialist, Mary Poplin, shows you how to trouble shoot and prep your track data using precomps, “align surface tool” and more.

Includes (4) different corner pinning techniques including importing tracking data directly into Adobe Premiere Pro via BCC corner pin.

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Miarmy Crowds 3.6 for Autodesk Mayahttp://www.cgmeetup.net/home/miarmy-crowds-3-6-for-autodesk-maya/ http://www.cgmeetup.net/home/miarmy-crowds-3-6-for-autodesk-maya/#comments Mon, 26 Jan 2015 14:47:08 +0000 http://www.cgmeetup.net/home/?p=34756 From CGMeetup.net - Miarmy Crowds 3.6 for Autodesk Maya

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Miarmy Crowds 3.6 for Autodesk Maya Miarmy 3.6 New Features Human Language Based Logic Engine Since Miarmy 3.6, we have added an industrial exclusive new engine: Language Control System into our software. You can directly use natural language to control the crowds. Then you never need to recite or reference channels, no need node connection, […]

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From CGMeetup.net - Miarmy Crowds 3.6 for Autodesk Maya

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Miarmy Crowds 3.6 for Autodesk Maya

Miarmy 3.6 New Features

Human Language Based Logic Engine
Since Miarmy 3.6, we have added an industrial exclusive new engine: Language Control System into our software. You can directly use natural language to control the crowds. Then you never need to recite or reference channels, no need node connection, programming, and keep all control flexible as before just work more easier.

More Interactive with Bound and Geometry
Our agents can interactive more with Geometries. They can chase the surface of geometry. And the agents can be bounded outside and totally avoid geometry, or limited inside and only move in the geometry. Additionally, we added repel geometry and more bound shapes.

Action Share and Reuse
One action node can be shared to multiple similar types of agents by name based assignment. This is able to reduce the time of creating action when you need to create another type of agent with some subtle changes.

Visibility Logic and Cache
Visibility attribute of agents can be keyframed and or controlled by the logic sentence. This allows us create some visibility animation or optimize the render for saving your render time. Also this visibility animation can be cached.

Smooth UV Pin and CCT support
Now, the agents can go to and land on mesh object surface smoothly. This allow us simulate flying agents (like insects) landing on geometry surface naturally. Also those agents can be accumulated onto geometry with CCT technology.

Direct Expression Control
We upgrade our logic engine and now we can use expression and program directly control the output sentence result. This tremendously improves the flexibility of control. For example we can easily control the wheel rotate speed with agent moving speed.

Distributed Simulation
We upgraded the agent cache system and now Miarmy support distributed simulation. We can simulate parts of the agents and make them can be interactively playback, and the rest agents continue simulate by logic system. And the simulating agents can interactive with the cached agents.

PhysX Infrastructure Upgrade
Agent physical simulation now is more stable, the joint projection mechanism can 100% prevent joint separation when fast collide and big force impact. Also the cloth simulation reset and collide object have been upgraded and faster and more stable.

More Variety Render Features
Some more render features added, like Character Cache Shave support, V-Ray Object ID and Multi-Matte, Arnold SubD surface render. And now we support Octane Render Shader Randomization. Also Arnold render shaded by texture etc.

3DS MAX Support Better
Now the new Miarmy integrates 3DS MAX more seamless, we can preview bound position in 3DS MAX, and also we can assign shaders and use vertex color and gradient ramp in 3DS Max. So, we’re able to build the entire render pipeline directly in 3DS MAX.

Miarmy Crowd Simulation Demo

->>FREE Download

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