Computer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio http://www.cgmeetup.net/home Computer Graphics & Digital Art Community for Artist: Art, 3d, Vfx, Animation, Job, Tutorial, Concept Art, Portfolio, Vfx Breakdown, Making of, Art Magazine, Behind the Scenes, Plugin, Trailer, Interviews, Maya, 3ds max, Photoshop, ZBrush, Tutorials and more.. Social Network, Artists, Professional Network, Freelance and more Sat, 25 Oct 2014 15:47:01 +0000 en-US hourly 1 http://wordpress.org/?v=3.5.2 Making of AMBITIONhttp://www.cgmeetup.net/home/making-of-ambition/ http://www.cgmeetup.net/home/making-of-ambition/#comments Sat, 25 Oct 2014 15:44:55 +0000 jason http://www.cgmeetup.net/home/?p=32218 From CGMeetup.net - Making of AMBITION

AMBITION, Making of AMBITION, vfx, Visual Effects, Sci-Fi film, AMBITION, ambition film, ambition

Making of AMBITION Watch Making of AMBITION The Film made by Platige Image. Go behind the scenes of new film AMBITION to see how it all came together! The film plays a key part in widening communication about the European Space Agency (ESA)’s Rosetta mission. Tomek Bagiński’s live action short film tells the story of [...]

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From CGMeetup.net - Making of AMBITION

AMBITION, Making of AMBITION, vfx, Visual Effects, Sci-Fi film, AMBITION, ambition film, ambition

Making of AMBITION

Watch Making of AMBITION The Film made by Platige Image.
Go behind the scenes of new film AMBITION to see how it all came together! The film plays a key part in widening communication about the European Space Agency (ESA)’s Rosetta mission.

Tomek Bagiński’s live action short film tells the story of one of the most important space exploration endeavours of this decade. Just as Aidan Gillen’s enigmatic Master encourages Aisling Franciosi’s Apprentice to seek out the key to life amidst a rugged alien landscape, ESA has been on a decade-long ambitious journey of its own, to unlock the mysteries of a comet and the origins of our Solar System with its Rosetta spacecraft, hundreds of millions of kilometres from Earth. AMBITION complements the ongoing communication about Rosetta and adds a “human dimension” to the scientific and technological achievements of the mission, which include curiosity, drive and ambition.

AMBITION The Film

Tomek Bagiński’s AMBITION, starring Aidan Gillen (GAME OF THRONES) and Aisling Franciosi (THE FALL), plays a key part in supporting the European Space Agency (ESA)’s Rosetta mission.

The short film tells the story of one of the most important space exploration endeavours of this decade. Just as Gillen’s enigmatic Master encourages Franciosi’s Apprentice to seek out the key to life amidst a rugged alien landscape, ESA has been on a decade-long ambitious journey of its own, to unlock the mysteries of a comet and the origins of our Solar System with its Rosetta spacecraft, hundreds of millions of kilometres from Earth.

AMBITION complements the ongoing communication about Rosetta and adds a “human dimension” to the scientific and technological achievements of the mission, which include curiosity, drive and ambition.
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Wake Up Callhttp://www.cgmeetup.net/home/wake-up-call/ http://www.cgmeetup.net/home/wake-up-call/#comments Sat, 25 Oct 2014 09:01:30 +0000 jason http://www.cgmeetup.net/home/?p=32206 From CGMeetup.net - Wake Up Call

Wake Up Call, Wake Up Call Animation Short by Kevin Jackson, Wake Up Call Animation Short, Kevin Jackson, Animation Short, maya, maya animation

Wake Up Call Animation Short by Kevin Jackson Malcolm, asleep on the job, suddenly gets rudely interrupted. Hilarity ensues. Credits Animation by Kevin Jackson Lighting and Rendering by Rebecca Johnson Music by Timo Elliston Sound and Mix by Paul Vitolins Special Thanks to Miguel Winfield and his specialized toolset for Maya Wake Up Call, Wake [...]

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From CGMeetup.net - Wake Up Call

Wake Up Call, Wake Up Call Animation Short by Kevin Jackson, Wake Up Call Animation Short, Kevin Jackson, Animation Short, maya, maya animation

Wake Up Call Animation Short by Kevin Jackson

Malcolm, asleep on the job, suddenly gets rudely interrupted. Hilarity ensues.

Credits
Animation by Kevin Jackson
Lighting and Rendering by Rebecca Johnson
Music by Timo Elliston
Sound and Mix by Paul Vitolins
Special Thanks to Miguel Winfield and his specialized toolset for Maya

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Wake Up Call, Wake Up Call Animation Short by Kevin Jackson, Wake Up Call Animation Short, Kevin Jackson, Animation Short, maya, maya animation

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The Witcher 3 Opening Cinematic Trailerhttp://www.cgmeetup.net/home/the-witcher-3-opening-cinematic-trailer/ http://www.cgmeetup.net/home/the-witcher-3-opening-cinematic-trailer/#comments Fri, 24 Oct 2014 16:57:16 +0000 jason http://www.cgmeetup.net/home/?p=32190 From CGMeetup.net - The Witcher 3 Opening Cinematic Trailer

The Witcher 3: Wild Hunt - “The Trail” Opening Cinematic, The Witcher 3 Opening Cinematic, The Witcher 3 Opening Cinematic Trailer, THE WITCHER 3: Wild Hunt, The Witcher 3: Wild Hunt – Killing Monsters Cinematic Trailer, CGI Trailer, THE WITCHER 3: Wild Hunt CGI Trailer, THE WITCHER 3: Wild Hunt Trailer, video game cinematics, Game Trailer, video game, Game Cinematic, CG Game Cinematic, Games Trailers, THE WITCHER 3

The Witcher 3: Wild Hunt – “The Trail” Opening Cinematic Foreshadowing the story of The Witcher 3: Wild Hunt, The Trail Opening Cinematic is an epic sneak peek into the adventure that awaits gamers in Wild Hunt. See witchers Geralt of Rivia and his mentor Vesemir pursue Geralt’s long lost love, the immensely powerful, raven-black-haired [...]

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From CGMeetup.net - The Witcher 3 Opening Cinematic Trailer

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The Witcher 3: Wild Hunt – “The Trail” Opening Cinematic

Foreshadowing the story of The Witcher 3: Wild Hunt, The Trail Opening Cinematic is an epic sneak peek into the adventure that awaits gamers in Wild Hunt. See witchers Geralt of Rivia and his mentor Vesemir pursue Geralt’s long lost love, the immensely powerful, raven-black-haired sorceress — Yennefer of Vengerberg.

The Witcher 3: Wild Hunt is a story-driven, next-generation open world role-playing game, set in a graphically stunning fantasy universe, full of meaningful choices and impactful consequences. In The Witcher, you play as Geralt of Rivia, one of a dying caste of monster hunters, and embark on an epic journey in a war-ravaged world that will inevitably lead you to confront a foe darker than anything humanity has faced so far—the Wild Hunt.

The game is scheduled to launch February 24th, 2015, on Xbox One, the all-in-one games and entertainment system from Microsoft, PC, and PlayStation 4.

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Stone Golem destroyed with PullDownIthttp://www.cgmeetup.net/home/stone-golem-destroyed-with-pulldownit/ http://www.cgmeetup.net/home/stone-golem-destroyed-with-pulldownit/#comments Fri, 24 Oct 2014 16:06:27 +0000 jason http://www.cgmeetup.net/home/?p=32177 From CGMeetup.net - Stone Golem destroyed with PullDownIt

Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,

Stone Golem destroyed with PullDownIt The Weakest Golem by Andres De Mingo Breaking a Stone Golem using new features in Pulldownit, You can read the Case Study below how Andres de Mingo broke the animated Golem in dynamics and other technical details about this funny shot. Modeling the environment The environment of the scene was [...]

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From CGMeetup.net - Stone Golem destroyed with PullDownIt

Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,

Stone Golem destroyed with PullDownIt

The Weakest Golem by Andres De Mingo

Breaking a Stone Golem using new features in Pulldownit, You can read the Case Study below how Andres de Mingo broke the animated Golem in dynamics and other technical details about this funny shot.

Modeling the environment

The environment of the scene was modeled in 3d Max using polygonals modifiers and adding roughness to the mountains in ZBrush, for not increasing too much the poly count, I applied the changes as a normal map when coming back to 3D Max.
Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,
Shading was applied using the Polypaint tool of ZBrush using several HD pictures of stones as a basis. For the little stones here and there I used a particle system in 3d Max to spread them over the ground and instancing them as geometry. The sky is a simple plane with an animated FFD modifier to get the feeling of clouds are moving on the background.
Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,

Modeling the Golem

I started modeling the Golem in Max creating a low poly version of the overall shape. I had to convert this solid shape in another one made of different size stones, my first idea was using shatter it tool for doing it, uniform shatter style of PDI worked well however I wanted the fragments on the hands and feet of the golem to look like fingers and this wasn’t possible using Shatter it, besides I liked the Golem to be hollow inside to enhance the feeling of weakness when it breaks, so I figured out a different way. I took the bigger fragments generated by Shatter it on the surface for only one side of the character, making them thinner and flat, modifying its shape when necessary. That was a patience job but I got a good cover of large flat stones.
Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,
Mirroring this side of the character I got the whole model covered by stones nicely, I had just to fix a few stones on the middle for not interpenetrating each other. There were still a few little holes over the surface, to fix it I generated some particles over the holes and instanced them as geometry to cover these little areas.

After unwrapping the model I exported it to Zbrush for adding surface detail and texturing it, I used the great Polypaint tool of Zbrush for texturing it.Once again in Max, I built the rigging to can animate the Golem, I did a simple system of bones with IK Handlers, grouping the stones and linking the groups to the nearest bones.
Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,

Breaking the Golem in Dynamics

At this point I had a character made of 400 pieces, rigged and animated and I wanted the arms to break when hitting the rock in the middle. First thing I did was reshattering the pieces on the arms in about 5 shards each one to get more fragments when breaking it. I set the rock as a static convex PDi rigid body, the ground as PDi static mesh and selecting all fragments of the character I created a fracture body for it.

When simulating the scene, computation was very slow, checking the scene I discovered my ground was a high tessellate plane made of about 500000 faces! I applied a multires modifier to it cutting down the faces count to just 5000 while topology was preserved pretty well. After Updating the new ground object in PDi the simulation was much faster, however the arm of the character did strange motions when breaking and the whole character started to collapse too soon.
Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,
I decided to set up the simulation again with only the right arm of the golem in dynamics and of course the rock, after some testing I discovered that the problem was the arm motion was too fast for computing dynamics correctly, so I simply rescaled the time for making the animation 10 times slower, and this time it worked perfectly so adding the ground to Pdi and computing again I got the right arm breaking nicely.
Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,
I followed the same strategy for breaking the other arm and the chest, that is, I deleted all current Pdi bodies, setting the left arm in dynamics and simulating it along with the rock and the ground, doing in the same way for the chest of the golem after that. To take in account the flying fragments could eventually collide with those already on the ground, I set those fragments as kinematic Pdi bodies aswell.
Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,
When all the destruction job was done, I simply rescaled the time again to be 10 times faster for coming back to my original timing. But after doing it some fragments were trembling strangely over the ground so I had to cut off its motion by hand deleting its keys after the frame I wanted them to keep still. Finally I wanted the head of the Golem to bounce and roll towards the camera after breaking, for this I removed the parenting of the head and set it as a pdi body of type capsule, it was easy to make it rolling by assigning it a suited initial velocity.
Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,

Conclusions

I know breaking an animated character in dynamics is a difficult task with any tool. Pdi behaved well for shattering and dynamics, Im happy with the final result , however the setup of the scene was plenty of issues, like having to perform the simulation in 3 diferent steps. Pulldownit is an excellent plugin I wish it improves in the future to break animated characters more easily.
Author: Andres de Mingo
Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,
Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,

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Assassin’s Creed Unity TV Spot Trailerhttp://www.cgmeetup.net/home/assassins-creed-unity-tv-spot-trailer/ http://www.cgmeetup.net/home/assassins-creed-unity-tv-spot-trailer/#comments Fri, 24 Oct 2014 15:02:29 +0000 jason http://www.cgmeetup.net/home/?p=32169 From CGMeetup.net - Assassin’s Creed Unity TV Spot Trailer

Assassin’s Creed Unity Commercial, Assassin’s Creed Unity TV spot Trailer, Assassin’s Creed Unity, Assassin’s Creed Unity Spot, Assassin’s Creed Unity Trailer, Trailer, Gaming, Game Trailer,

Assassin’s Creed Unity TV Spot Trailer Watch new Assassin’s Creed Unity Commercial. Paris 1789, assassins rose and united against terror and injustice. In that time of chaos, Unity has been the key for revolution. This summer, 150,000 of our fans created their own Assassin. Thanks to you, Unity has never been so strong ! Now, [...]

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From CGMeetup.net - Assassin’s Creed Unity TV Spot Trailer

Assassin’s Creed Unity Commercial, Assassin’s Creed Unity TV spot Trailer, Assassin’s Creed Unity, Assassin’s Creed Unity Spot, Assassin’s Creed Unity Trailer, Trailer, Gaming, Game Trailer,

Assassin’s Creed Unity TV Spot Trailer

Watch new Assassin’s Creed Unity Commercial.
Paris 1789, assassins rose and united against terror and injustice. In that time of chaos, Unity has been the key for revolution.
This summer, 150,000 of our fans created their own Assassin. Thanks to you, Unity has never been so strong !
Now, we are proud to present you this trailer featuring your assassins : check out our the interactive trailer on our website. You’ll discover exclusive content about Assassin’s Creed Unity and find over 1,400 customs assassins integrated in the TV spot.
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Halo Nightfall Trailerhttp://www.cgmeetup.net/home/halo-nightfall-trailer/ http://www.cgmeetup.net/home/halo-nightfall-trailer/#comments Fri, 24 Oct 2014 09:30:02 +0000 jason http://www.cgmeetup.net/home/?p=32155 From CGMeetup.net - Halo Nightfall Trailer

Halo Nightfall Trailer, Halo Nightfall, Halo, Nightfall, HALO Trailer, HALO game, Nightfall, video game, trailer, game trailer, HALO Nightfall Cinematic Trailer 2014

Halo Nightfall Trailer Xbox has revealed the first full trailer for their upcoming live-action digital series Halo: Nightfall, and it looks like executive producer Ridley Scott has his fingerprints all over this, reminding us of the futuristic gothic horror look he pioneered in Alien and Prometheus. Mike Colter stars in the series as Jameson Locke, [...]

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From CGMeetup.net - Halo Nightfall Trailer

Halo Nightfall Trailer, Halo Nightfall, Halo, Nightfall, HALO Trailer, HALO game, Nightfall, video game, trailer, game trailer, HALO Nightfall Cinematic Trailer 2014

Halo Nightfall Trailer

Xbox has revealed the first full trailer for their upcoming live-action digital series Halo: Nightfall, and it looks like executive producer Ridley Scott has his fingerprints all over this, reminding us of the futuristic gothic horror look he pioneered in Alien and Prometheus.

Mike Colter stars in the series as Jameson Locke, a surgically-enhanced super soldier who is a rising star in a futuristic Spartan army and troubled by the military industrial complex he inhabits. The story takes place between the events of Halo 4 and the upcoming Halo 5: Guardians, in which Locke will play an integral role.

TV director Sergio Mimica-Gezzan is at the helm of the project with “Prison Break” creator Paul Scheuring providing the script. Scott and David Zucker are executive producing the project, which is said to be similar in scope to Machinima’s recent Halo 4: Forward Unto Dawn webseries. Halo: Nightfall will debut on November 11 through “Halo: The Master Chief Collection” and the Halo Channel.

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Texture and Look Dev Reel by Stephanie Marshallhttp://www.cgmeetup.net/home/texture-and-look-dev-reel-by-stephanie-marshall/ http://www.cgmeetup.net/home/texture-and-look-dev-reel-by-stephanie-marshall/#comments Fri, 24 Oct 2014 07:44:20 +0000 jason http://www.cgmeetup.net/home/?p=32144 From CGMeetup.net - Texture and Look Dev Reel by Stephanie Marshall

Texture and Look Dev Reel by Stephanie Marshall, Texture and Look Dev Reel, Stephanie Marshall, Stephanie Marshall Texture and Look Dev Reel 2014, Stephanie Marshall Merriman, Look Dev Reel by Stephanie Marshall, Texture Reel by Stephanie Marshall, cgi, vfx, Look Dev Reel, Look Dev, Texture Reel, Texture

Texture and Look Dev Reel by Stephanie Marshall Stephanie Marshall Demo Reel Breakdown I guana  Head A study I did for personal learning and growth. The object of the exercise was to learn Mental Ray and set up a shader using multiple texture tiles. Modeled by Digital Tutors and everything else done by me. I did [...]

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From CGMeetup.net - Texture and Look Dev Reel by Stephanie Marshall

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Texture and Look Dev Reel by Stephanie Marshall

Stephanie Marshall Demo Reel Breakdown

I guana  Head
A study I did for personal learning and growth. The object of the exercise was to learn Mental Ray and set up a shader using multiple texture tiles. Modeled by Digital Tutors and everything else done by me. I did some tweaking to the base mesh to give it a more organic feel. The textures are a combination of photo projections and hand painting done in Mari and Photoshop. Sculpted in Mudbox. Assembled and lit in Maya. Shaded and rendered using Mental Ray.

Hippocampus
I was brought onto the Hippocampus as a secondary texture painter.I painted the maps that drove opacity and iridescence. I worked very closely with the pre lighter (look dev artist) to achieve specific color shifts in different regions of the hippocampus. I also created a number of masks and the bump map for the quills. The fins and Quills are the most prominent examples of my work on this creature.

Charybdis Mouth
I painted the textures for the center pincher-like teeth and the flesh of the mouth.

Thalia Tree
I painted and sculpted all the branches of the tree. There were sixteen unique large branches and four smaller branches with leaf cards that were instanced and groomed by the pre lighter to create the final look of the tree. I had to coordinate with another texture painter to ensure there wouldn’t be a disconnect between the branches and trunk.

Jamal
I groomed the hair and did the skin of this character. The hair was created procedurally using fur in Houdini and Mantra, and the skin was done using Photoshop and Renderman. I also lit the hair to match the main render.

Minion Basket, Reactor, and Gru Gift
The Minion Basket, Reactor, and Gru Gift, are some examples of various props I surfaced for the Universal Studios ride “Despicable Me Minion Mayhem.” The props were use throughout the background and foreground of the set. I used UV layout, Photoshop, Bodypaint, and Renderman to achieve the look.

Paddy
I painted and shaded the whole boxer using Photoshop, Mudbox, and Renderman. Designed by Tyson Murphy. Model by Scot Chase. Fur Groom (body Hair) by Aaron Bishop and Hair Groom by Andrew Redford Young.

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Hercules Vfx Breakdown by Method Studioshttp://www.cgmeetup.net/home/hercules-vfx-breakdown-by-method-studios/ http://www.cgmeetup.net/home/hercules-vfx-breakdown-by-method-studios/#comments Thu, 23 Oct 2014 21:02:28 +0000 jason http://www.cgmeetup.net/home/?p=32132 From CGMeetup.net - Hercules Vfx Breakdown by Method Studios

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Hercules Vfx Breakdown by Method Studios Method Studios showcases the visual effects work contributed to Hercules. Watch Also:- Hercules Breakparts Reel by Milk Visual Effects Hercules Vfx Breakdown by Method Studios, Hercules Breakdowns by Method Studios, Hercules Breakdowns, Method Studios, Reel, Hercules Breakdown Reel, vfx, cgi, 3d, Hercules Breakdown, Breakdown, Hercules Breakdown by Method Studios, Behind [...]

From CGMeetup.net - Hercules Vfx Breakdown by Method Studios

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From CGMeetup.net - Hercules Vfx Breakdown by Method Studios

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Hercules Vfx Breakdown by Method Studios

Method Studios showcases the visual effects work contributed to Hercules.

Watch Also:- Hercules Breakparts Reel by Milk Visual Effects

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Avengers Age of Ultron Trailerhttp://www.cgmeetup.net/home/avengers-age-of-ultron-trailer/ http://www.cgmeetup.net/home/avengers-age-of-ultron-trailer/#comments Thu, 23 Oct 2014 00:50:22 +0000 jason http://www.cgmeetup.net/home/?p=32117 From CGMeetup.net - Avengers Age of Ultron Trailer

Avengers Age of Ultron Trailer, The Avengers Age of Ultron Trailer, Avengers 2 Trailer, Ultron and Hulkbuster Armor, Avengers: Age of Ultron trailer, Avengers Age of Ultron, Trailer,

The Avengers Age of Ultron Trailer What do you think of Hulkbuster and Ultron? The ‘Avengers 2′ trailer now online, featuring the first reveal of Ultron and Hulk’s fight against Hulkbuster!. Avengers: Age of Ultron comes to theaters May 1st, 2015. Updated with new HD Trailer of Avengers: Age of Ultron Avengers Age of Ultron Trailer, [...]

From CGMeetup.net - Avengers Age of Ultron Trailer

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From CGMeetup.net - Avengers Age of Ultron Trailer

Avengers Age of Ultron Trailer, The Avengers Age of Ultron Trailer, Avengers 2 Trailer, Ultron and Hulkbuster Armor, Avengers: Age of Ultron trailer, Avengers Age of Ultron, Trailer,

The Avengers Age of Ultron Trailer

What do you think of Hulkbuster and Ultron? The ‘Avengers 2′ trailer now online, featuring the first reveal of Ultron and Hulk’s fight against Hulkbuster!. Avengers: Age of Ultron comes to theaters May 1st, 2015.

Updated with new HD Trailer of Avengers: Age of Ultron

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Avengers Age of Ultron Trailer, The Avengers Age of Ultron Trailer, Avengers 2 Trailer, Ultron and Hulkbuster Armor, Avengers: Age of Ultron trailer, Avengers Age of Ultron, Trailer,

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Making of Big Hero 6http://www.cgmeetup.net/home/making-of-big-hero-6/ http://www.cgmeetup.net/home/making-of-big-hero-6/#comments Wed, 22 Oct 2014 15:13:02 +0000 jason http://www.cgmeetup.net/home/?p=32107 From CGMeetup.net - Making of Big Hero 6

Making of Big Hero 6, Making of, CGI, Animation, Making of Disney Big Hero 6, 3d animation, 3d printing, animation, big hero 6, bighero6, disney, disney animation, disneyanimation, marvel, robotics, robots, softrobotics, WaltDisney, Walt Disney Animation Studios,

Making of Big Hero 6 Watch Making of Disney’s upcoming animated film Big Hero 6. Get a peek behind the Disney curtain Walt Disney Animation Studio Chief Technology Officer and the directors of ‘Big Hero 6′ how Disney rendered its new animated film on a 55,000-core supercomputer. Making of Big Hero 6, Making of, CGI, [...]

From CGMeetup.net - Making of Big Hero 6

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From CGMeetup.net - Making of Big Hero 6

Making of Big Hero 6, Making of, CGI, Animation, Making of Disney Big Hero 6, 3d animation, 3d printing, animation, big hero 6, bighero6, disney, disney animation, disneyanimation, marvel, robotics, robots, softrobotics, WaltDisney, Walt Disney Animation Studios,

Making of Big Hero 6

Watch Making of Disney’s upcoming animated film Big Hero 6. Get a peek behind the Disney curtain Walt Disney Animation Studio Chief Technology Officer and the directors of ‘Big Hero 6′ how Disney rendered its new animated film on a 55,000-core supercomputer.
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Making of Big Hero 6, Making of, CGI, Animation, Making of Disney Big Hero 6, 3d animation, 3d printing, animation, big hero 6, bighero6, disney, disney animation, disneyanimation, marvel, robotics, robots, softrobotics, WaltDisney, Walt Disney Animation Studios,

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