Computer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio http://www.cgmeetup.net/home Computer Graphics & Digital Art Community for Artist: Art, 3d, Vfx, Animation, Job, Tutorial, Concept Art, Portfolio, Vfx Breakdown, Making of, Art Magazine, Behind the Scenes, Plugin, Trailer, Interviews, Maya, 3ds max, Photoshop, ZBrush, Tutorials and more.. Social Network, Artists, Professional Network, Freelance and more Thu, 26 Mar 2015 18:05:32 +0000 en-US hourly 1 http://wordpress.org/?v=4.1.1 Creating Appealing Eyes in Photoshophttp://www.cgmeetup.net/home/creating-appealing-eyes-in-photoshop/ http://www.cgmeetup.net/home/creating-appealing-eyes-in-photoshop/#comments Thu, 26 Mar 2015 18:05:32 +0000 http://www.cgmeetup.net/home/?p=36248 From CGMeetup.net - Creating Appealing Eyes in Photoshop

Creating Appealing Eyes in Photoshop, Creating Eyes in Photoshop, Photoshop, Adobe Photoshop Tutorial, Adobe Photoshop Tutorials, Adobe Photoshop, Photoshop Tutorial, Creating Appealing Eyes, 3d, Digital Painting, Adobe Photoshop Digital Painting, Eyeball Tutorial for Photoshop, How to draw realistic Eye, Creating Realistic Eyes using Photoshop, How to draw a realistic eye in Photoshop, Creating Show-Stopping Eyes in Photoshop, Human Eye Creation using Photoshop, Make Eyes Look Amazing In Photoshop, Creating an Eye in Photoshop, How to Draw Realistic Eyes in Photoshop, How To Paint A Realistic Eye In Photoshop, How To Draw Realistic Eyes In Photoshop, How to draw a realistic eyes in Photoshop, How to draw REALISTIC EYES, how to draw realistic eyes for beginners, how to draw realistic eyes step by step, how to draw realistic eyes in photoshop, Drawing the Human Eye, How to Draw a Realistic Eye, How to Draw Step by Step Drawing, How to Draw Eyes, How to Draw Realistic Eyes with Easy Step, Eye Drawing Tutorials,

Creating Appealing Eyes in Photoshop Learn how to Create Appealing Eyes in Photoshop step by step. Appealing eyes can really help bring a piece of art together and in this tutorial, we’re explaining some easy and quick techniques to do just this: Creating beautiful eyes. You can use this technique if you want to enhance […]

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From CGMeetup.net - Creating Appealing Eyes in Photoshop

Creating Appealing Eyes in Photoshop, Creating Eyes in Photoshop, Photoshop, Adobe Photoshop Tutorial, Adobe Photoshop Tutorials, Adobe Photoshop, Photoshop Tutorial, Creating Appealing Eyes, 3d, Digital Painting, Adobe Photoshop Digital Painting, Eyeball Tutorial for Photoshop, How to draw realistic Eye, Creating Realistic Eyes using Photoshop, How to draw a realistic eye in Photoshop, Creating Show-Stopping Eyes in Photoshop, Human Eye Creation using Photoshop, Make Eyes Look Amazing In Photoshop, Creating an Eye in Photoshop, How to Draw Realistic Eyes in Photoshop, How To Paint A Realistic Eye In Photoshop, How To Draw Realistic Eyes In Photoshop, How to draw a realistic eyes in Photoshop, How to draw REALISTIC EYES, how to draw realistic eyes for beginners, how to draw realistic eyes step by step, how to draw realistic eyes in photoshop, Drawing the Human Eye, How to Draw a Realistic Eye, How to Draw Step by Step Drawing, How to Draw Eyes, How to Draw Realistic Eyes with Easy Step, Eye Drawing Tutorials,

Creating Appealing Eyes in Photoshop

Learn how to Create Appealing Eyes in Photoshop step by step. Appealing eyes can really help bring a piece of art together and in this tutorial, we’re explaining some easy and quick techniques to do just this: Creating beautiful eyes. You can use this technique if you want to enhance your 3D renders or if you’re painting traditionally – the principles are exactly the same.

The steps are fairly simple:
– Start by having a constant colour, such as blue.
– Add a pupil in the center which is close to black. Bigger pupil = Friendlier, smaller pupil = more hostile
– Paint a darker circle around the iris to frame it better.
– Paint shadow in one area of the iris and light in the other.
– Add a small specular highlight on the cornea to really put some life into it.

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Unbroken Vfx Breakdownhttp://www.cgmeetup.net/home/unbroken-vfx-breakdown/ http://www.cgmeetup.net/home/unbroken-vfx-breakdown/#comments Thu, 26 Mar 2015 15:34:15 +0000 http://www.cgmeetup.net/home/?p=36230 From CGMeetup.net - Unbroken Vfx Breakdown

Unbroken Vfx Breakdown, Unbroken VFX Breakdown, Unbroken VFX Breakdown by Rodeo FX, VFX Breakdown, Visual Effects, Vfx, Visual Effects Breakdown, CGI, CGIVFX, Unbroken Visual Effects Breakdown, Rodeo FX, Rodeo FX Unbroken Vfx Breakdown, Rodeo FX Unbroken Vfx, Rodeo FX Unbroken

Unbroken Vfx Breakdown by Rodeo FX Rodeo FX produced 240 stunning visual effects shots for Angelina Jolie’s biopic Unbroken, including the breathtaking air combat between the B24s and the Zero fighter planes, as well as the landing scene of the damaged B24 Superman plane at the Funafuti airstrip. Take an in-depth look at how our […]

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From CGMeetup.net - Unbroken Vfx Breakdown

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Unbroken Vfx Breakdown by Rodeo FX

Rodeo FX produced 240 stunning visual effects shots for Angelina Jolie’s biopic Unbroken, including the breathtaking air combat between the B24s and the Zero fighter planes, as well as the landing scene of the damaged B24 Superman plane at the Funafuti airstrip. Take an in-depth look at how our artists crafted invisible VFX to make the World War II biopic seem real.

Rodeo FX produced 240 stunning visual effects shots for Angelina Jolie’s World War II biopic Unbroken. Partnering again with Industrial Light & Magic, the Montreal-based VFX studio crafted photorealistic images, creating the breathtaking air combat between the B24s and the Zero fighter planes, among other spectacular sequences.

“Rodeo was a great partner in not only creating the visuals but understanding the sensibility we were looking for,” said Bill George, visual effects supervisor on Unbroken. “For me, it’s the difference between just doing the work and bringing true artistry to it.”

Based on the bestselling biography by Laura Hillenbrand, Unbroken tells the story of war hero, Louis Zamperini (Jack O’Connell), whose B24 bomber crashed into the Pacific. Zamperini was captured and spent over two years in horrific conditions in Japanese POW camps. Given the star power involved – from director Jolie, to writers Joel and Ethan Coen, DP Roger Deakins, and to Zamperini himself, who was still alive during production – this is a high-profile project that required meticulous attention to detail from the 100 artists who worked on the film at Rodeo FX. The director was intent on a visual styling that was authentic to the time period with invisible VFX that did not distract the viewer from the powerful human drama.

“Our biggest challenge was to make our work imperceptible so the viewers would be carried away by the action and the emotions,’” said Sébastien Moreau, VFX executive producer at Rodeo FX. “This is Louie’s story and everything we did had to be a slave to the story. We wanted to be historically accurate in the details and give the whole film a hyper-real look.”

Making – and damaging – the B24 Super Man asset, all in CG

Every shot was designed so the viewers could put themselves into the story and nowhere was this more evident than in the 154-shot sequence that depicts the bombing of the Japanese-held island of Nauru. Zamperini’s Super Man, part of a fleet of B24s, is attacked by Japanese Zero fighter planes. Almost every element in the sequence – the Super Man bomber, the fleet of B24s, the Zero planes, the airstrip, most of the sky, and the bullets and tracer fire – was created as CG imagery.

Rodeo FX built digital models of the B24 using blueprints and historical photos as references. “The airplane asset was a challenge because we only had a limited number of historical photos,” explained Matthew Rouleau, VFX supervisor at Rodeo FX. “We had to invent various details, building the asset from panelling to rivets, and then shooting from every angle and every distance.”

“The unique approach to the B24 effects in Unbroken was to experience the action almost completely from Louie’s point of view,” explained George. “The camera was often positioned so our view was blocked, giving us only glimpses of the intense fighting that is happening outside the plane. We also had the desire to stay as true to realistic exposure levels in and out of the plane.”

One of the challenges Rodeo FX faced was making these fully CG sequences look photoreal, including lighting. “We had a lot of good concept work to match to, as well as war footage,” said Rouleau,. “All our modeling, textures, and compositing had to come together perfectly to make the whole look real.”

The cockpit interiors were filmed using a partial model set on a gimbal, surrounded by a whitescreen to provide more natural light. Rodeo FX created the effect of reflections in the glass, as well as compositing scratches, dirt, and textures.

After its fight with the Zero planes, the damaged Super Man lands at the Funafuti airstrip. The island, airstrip, soldiers running around, buildings, and foliage were all made of digital elements created by Rodeo FX. This environment started as a plate that Rodeo FX extended with matte painting, flak explosions, bullet tracers, bullet hits, and textures. The team shot practical elements – including dust, debris and rocks – with a RED Epic at the studio in Montreal, and blended them with their FX renders for a more photoreal look.

Because the Funafuti runway is too short for a B24, the landing sequence involves a tire digging into the ground and shredding, which makes the plane turn on its side and kick up sand and dirt before crashing into a pile of rocks. This sequence required a great deal of fine-tuning together with the client, as well as practical shoots in the Montreal studio and hours of animation and simulation. The tire blowout used a reference shot of a rapidly rotating tire hitting the ground.

“This is real in-your-face stuff,” said Rouleau. “We did a few scale tests with a smaller wheel [the B24 wheels were five-feet tall], running it into the ground and filming it with a GoPro. To get the tire to rip apart in a believable way, we hand-animated all the bits of flying rubber.”

Continuing Collaboration with ILM

Rodeo FX has a long history of working with ILM, having created visual effects together on such films as Pacific Rim, Terminator, Indiana Jones, Mission Impossible, and Red Tails. ILM’s Bill George was also VFX supervisor on The Planet of the Apes (2001) and won an Oscar for the VFX in Innerspace (1987).

“Pulling this challenging project off with with Bill and ILM was fun,” said Rouleau. “He knows what he wants and, because of his vast experience, when we showed him work in progress, he understood where we were going with a shot and could provide guidance efficiently. We are really proud of the work we did on Unbroken – this collaboration with ILM is one of our favourites so far.”

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Making of Big Hero 6http://www.cgmeetup.net/home/making-of-big-hero-6-cgi/ http://www.cgmeetup.net/home/making-of-big-hero-6-cgi/#comments Thu, 26 Mar 2015 12:44:03 +0000 http://www.cgmeetup.net/home/?p=36222 From CGMeetup.net - Making of Big Hero 6

Making of Big Hero 6, Making of, CGI, Animation, Making of Disney Big Hero 6, 3d animation, 3d printing, animation, big hero 6, bighero6, disney, disney animation, disney animation, marvel, robotics, robots, softrobotics, WaltDisney, Walt Disney Animation Studios,

Making of Big Hero 6 Watch Making of Disney’s Big Hero 6. behind the Disney curtain Walt Disney Animation Studio. from Storyboard to Final Animated film. An Interview with Nicolas Prothais, Software shown in Video is Autodesk Maya, Also check out: Making of Big Hero 6 Big Hero 6 Technology, Worldbuilding and Storytelling Big Hero […]

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From CGMeetup.net - Making of Big Hero 6

Making of Big Hero 6, Making of, CGI, Animation, Making of Disney Big Hero 6, 3d animation, 3d printing, animation, big hero 6, bighero6, disney, disney animation, disney animation, marvel, robotics, robots, softrobotics, WaltDisney, Walt Disney Animation Studios,

Making of Big Hero 6

Watch Making of Disney’s Big Hero 6. behind the Disney curtain Walt Disney Animation Studio. from Storyboard to Final Animated film. An Interview with Nicolas Prothais, Software shown in Video is Autodesk Maya, Also check out:

Making of Big Hero 6

Big Hero 6 Technology, Worldbuilding and Storytelling

Big Hero 6 Animation Showreel by Trent Correy

Big Hero 6 Animation Showreel by Daniel Peixe

Making of Big Hero 6, Making of, CGI, Animation, Making of Disney Big Hero 6, 3d animation, 3d printing, animation, big hero 6, bighero6, disney, disney animation, disney animation, marvel, robotics, robots, softrobotics, WaltDisney, Walt Disney Animation Studios, Making of Big Hero 6, Making of, CGI, Animation, Making of Disney Big Hero 6, 3d animation, 3d printing, animation, big hero 6, bighero6, disney, disney animation, disney animation, marvel, robotics, robots, softrobotics, WaltDisney, Walt Disney Animation Studios, Making of Big Hero 6, Making of, CGI, Animation, Making of Disney Big Hero 6, 3d animation, 3d printing, animation, big hero 6, bighero6, disney, disney animation, disney animation, marvel, robotics, robots, softrobotics, WaltDisney, Walt Disney Animation Studios, Making of Big Hero 6, Making of, CGI, Animation, Making of Disney Big Hero 6, 3d animation, 3d printing, animation, big hero 6, bighero6, disney, disney animation, disney animation, marvel, robotics, robots, softrobotics, WaltDisney, Walt Disney Animation Studios, Making of Big Hero 6, Making of, CGI, Animation, Making of Disney Big Hero 6, 3d animation, 3d printing, animation, big hero 6, bighero6, disney, disney animation, disney animation, marvel, robotics, robots, softrobotics, WaltDisney, Walt Disney Animation Studios, Making of Big Hero 6, Making of, CGI, Animation, Making of Disney Big Hero 6, 3d animation, 3d printing, animation, big hero 6, bighero6, disney, disney animation, disney animation, marvel, robotics, robots, softrobotics, WaltDisney, Walt Disney Animation Studios,
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Golaem Crowd 4.0 Releasedhttp://www.cgmeetup.net/home/golaem-crowd-4-0-released/ http://www.cgmeetup.net/home/golaem-crowd-4-0-released/#comments Wed, 25 Mar 2015 15:24:00 +0000 http://www.cgmeetup.net/home/?p=36209 From CGMeetup.net - Golaem Crowd 4.0 Released

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Golaem Crowd 4.0 Released, Take Full Control Of Your Crowds Golaem releases Golaem Crowd 4.0, the latest version of its crowd simulation software for Maya. On top of improved animation system, Golaem Crowd 4.0 enables to create more sophisticated shots and to populate scenes even faster by providing artists full control over the simulation. Golaem […]

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From CGMeetup.net - Golaem Crowd 4.0 Released

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Golaem Crowd 4.0 Released, Take Full Control Of Your Crowds

Golaem releases Golaem Crowd 4.0, the latest version of its crowd simulation software for Maya.
On top of improved animation system, Golaem Crowd 4.0 enables to create more sophisticated shots and to populate scenes even faster by providing artists full control over the simulation.

Golaem Crowd is being used by more than hundred VFX studios worldwide. The newest releases include Dracula Untold (Framestore), Hercules (Milk VFX, Cinesite), 22 Jump Street (Pixel Magic)… Golaem Crowd helped them ramp up on crowds and deliver great projects quickly.

“Thanks to Golaem Crowd’s ease of use, artists from different disciplines such as layouts, environments and animation could be trained up very quickly and be running shots within a week or two” Ben Lambert, CG supervisor at Framestore.

Golaem Crowd 4.0 overview by Nicolas Chaverou

Golaem Crowd 4 provides more advanced features with the same ease of use and facilitates the interaction of the crowd simulation with other elements in the shot: open access to simulation data, curve driven simulation, simulation cache scrubbing and editing… Artists can now take dailies requests into account immediately, without going back to the simulation, and get their shots validated in no time.

Golaem Crowd 4 demo video

Iterate Faster On Your Shots

Golaem Crowd artists benefit from instant previsualization of crowds geometry in the Maya viewport. Previsualization now even includes advanced animation like blend shapes and cloth simulation. The result is close enough to the final render for studios to validate the crowd simulation with playblasts before rendering.

The simulation can now be debugged by activating Visual Feedback to check which behaviors or motions are running and display debug information in the viewport.

Golaem Crowd 4.0 allows artists to cache the simulation for Interactive Replay and Timeline Scrubbing, facilitating work and validation steps. When small retakes are needed, they will enjoy the new simulation cache editing functionalities: cached characters can now be selected and directly moved, removed from simulation or imported for manual keyframe editing.

Create More Sophisticated Shots

The new Channels System gives access to a character internal states, to get information such as its type, the current Motion Clip, bones positions, orientation, color… These can be used to trigger behaviors or feed custom written scripts.

A nCloth based Cloth Simulation behavior has been added, enabling artists to benefit from advanced cloth simulation for close-up shots.

Last but not least, the Synchronized Motion Behavior enables artists to precisely control the occurrence of an animation by placing locators in the scene. It facilitates precise interactions like climbing ladders, triggering jumps, or synchronized close combat.

Animate Smarter

Golaem Crowd 4.0 introduces new ways to get a more realistic and varied crowd at nearly no additional animation cost.

The new SetBone Behavior allows to modify the orientation of any bone with a fixed value, a noise function or any other expression. It is an efficient way to add noise when input motions are too static or even to design procedural motions without any motion capture input.

Golaem Crowd 4.0 also integrates Animation Layers, which enable to extract a pose (e.g. clasped hand) or secondary animation (e.g. breathing) from an existing motion, and add it on top of other motions. It is possible to add any number of additional motions and randomize them individually to create an infinity of new animations.

Golaem Crowd 4.0 animation engine now supports Squash & Stretch and benefits from a new ground adaptation system, more precise, and even able to adapt characters feet on other characters lying on the ground.

Extended Compatibility & Alembic Export

Golaem Crowd has been updated to support the latest releases of major renderers (V-Ray, Arnold, Renderman Studio, Mental Ray, 3Delight) and still offer compatibility with previous versions.
The Golaem Crowd Arnold procedural plugin for Arnold can also be used in SoftImage and Katana.

On top of the existing FBX export, Golaem Crowd for Maya 2015 can now export Alembic Geometry Cache including shaders name information and user attributes.

Golaem Crowd is compatible with any Maya version from 2012 to 2015 (Windows or Linux, 64 bit).
Learn More:
● Visit http://golaem.com
● Get a free 30 days evaluation: http://golaem.com/content/evaluate

About Golaem: Golaem develops artist-friendly tools to animate digital characters.
Integrated in Autodesk Maya, Golaem Crowd makes it fast and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem Crowd to bring life to commercials, episodic productions, feature films and games.

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Pixar Releases Free Non-Commercial RenderManhttp://www.cgmeetup.net/home/pixar-releases-free-non-commercial-renderman/ http://www.cgmeetup.net/home/pixar-releases-free-non-commercial-renderman/#comments Tue, 24 Mar 2015 08:04:02 +0000 http://www.cgmeetup.net/home/?p=36178 From CGMeetup.net - Pixar Releases Free Non-Commercial RenderMan

RenderMan, Pixar Releases Free Non-Commercial RenderMan, Pixar Non-Commercial RenderMan, Pixar, Renderman, RenderMan Community, download RenderMan, download free RenderMan, download free pixar RenderMan, download free Non-Commercial pixar RenderMan, download free Non-Commercial RenderMan

Pixar Releases Free Non-Commercial RenderMan RenderMan is now free for all non-commercial purposes, including evaluations, education, research, and personal projects. The non-commercial version of RenderMan is fully functional without watermark or limitation. For further details please refer to Pixar’s Non-Commercial RenderMan FAQ. If you’re ready to get started with Free Non-Commercial RenderMan … then you […]

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From CGMeetup.net - Pixar Releases Free Non-Commercial RenderMan

RenderMan, Pixar Releases Free Non-Commercial RenderMan, Pixar Non-Commercial RenderMan, Pixar, Renderman, RenderMan Community, download RenderMan, download free RenderMan, download free pixar RenderMan, download free Non-Commercial pixar RenderMan, download free Non-Commercial RenderMan

Pixar Releases Free Non-Commercial RenderMan

RenderMan, Pixar Releases Free Non-Commercial RenderMan, Pixar Non-Commercial RenderMan, Pixar, Renderman, RenderMan Community, download RenderMan,  download free RenderMan, download free pixar RenderMan, download free Non-Commercial pixar RenderMan, download free Non-Commercial RenderMan
RenderMan is now free for all non-commercial purposes, including evaluations, education, research, and personal projects. The non-commercial version of RenderMan is fully functional without watermark or limitation. For further details please refer to Pixar’s Non-Commercial RenderMan FAQ.

If you’re ready to get started with Free Non-Commercial RenderMan …
then you may proceed to Download & Installation.

Pick Your Plug-in
RenderMan ships with artist-friendly plugins for Autodesk’s Maya and The Foundry’s Katana. Here is a example showing the workflow in RenderMan For Maya:

http://renderman.pixar.com/view/non-commercial-renderman

Here is a complete list of artist plugins which are currently supported or in development:

RenderMan Plug-in Support 
SupportedUnderwayPotential
Maya Supported
KATANA Supported
Cinema4D Underway
Houdini Underway
3DS Max Potential
Modo Potential
Rhino Potential
Lightwave Potential
Blender Potential
NukeSupported via AOVs, LPEs & Deep Textures

Stand Alone with RenderMan
Call RenderMan as a simple executable from the command-line, and render 3D data in RenderMan’s native RIB file format. These RIB files are the backbone of any RenderMan pipeline and are highly customizable, offer Python bindings, and allow many types of data to be converted to RIB and rendered with RenderMan.

RenderMan, Pixar Releases Free Non-Commercial RenderMan, Pixar Non-Commercial RenderMan, Pixar, Renderman, RenderMan Community, download RenderMan,  download free RenderMan, download free pixar RenderMan, download free Non-Commercial pixar RenderMan, download free Non-Commercial RenderMan

 

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Pixar Renderman Automobile rendering in RIShttp://www.cgmeetup.net/home/pixar-renderman-automobile-rendering-in-ris/ http://www.cgmeetup.net/home/pixar-renderman-automobile-rendering-in-ris/#comments Tue, 24 Mar 2015 07:30:26 +0000 http://www.cgmeetup.net/home/?p=36191 From CGMeetup.net - Pixar Renderman Automobile rendering in RIS

Pixar Renderman Tutorials, Pixar Renderman Automobile rendering in RIS, Renderman Automobile Rendering, Pixar Renderman Render, Renderman Render, Renderman, Renderman Tutorial, Renderman Tutorials, Pixar Renderman Tutorial, Pixar Renderman for Maya Tutorial, Maya Tutorial, Free Tutorial, 3d Tutorial, Pixar RenderMan, Pixar RenderMan Studio, Pixar’s RenderMan, RenderMan Studio, Pixar Releases RenderMan Studio, Pixar RenderMan Studio for Maya, computer graphics, CGI, vfx, Visual Effects, 3d animation, 3d render, 3D rendering software, Render, Render Tutorials,

Pixar Renderman Automobile rendering in RIS The training objective of this project is to help both new and existing users develop a working knowledge of RenderMan. Particular focus is placed on the new RIS systems, Integrators , Principled and layered texturing techniques. The stylistic objective is photorealism. Tutorials by Mark Flanagan. Pixar Renderman : Automobile rendering in […]

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From CGMeetup.net - Pixar Renderman Automobile rendering in RIS

Pixar Renderman Tutorials, Pixar Renderman Automobile rendering in RIS, Renderman Automobile Rendering, Pixar Renderman Render, Renderman Render, Renderman, Renderman Tutorial, Renderman Tutorials, Pixar Renderman Tutorial, Pixar Renderman for Maya Tutorial, Maya Tutorial, Free Tutorial, 3d Tutorial, Pixar RenderMan, Pixar RenderMan Studio, Pixar’s RenderMan, RenderMan Studio, Pixar Releases RenderMan Studio, Pixar RenderMan Studio for Maya, computer graphics, CGI, vfx, Visual Effects, 3d animation, 3d render, 3D rendering software, Render, Render Tutorials,

Pixar Renderman Automobile rendering in RIS

The training objective of this project is to help both new and existing users develop a working knowledge of RenderMan.
Particular focus is placed on the new RIS systems, Integrators , Principled and layered texturing techniques.
The stylistic objective is photorealism. Tutorials by Mark Flanagan.

Pixar Renderman : Automobile rendering in RIS Part 1

Your first render in RIS: From 0 to 60 in record time with this lesson!. A brief introduction to the Stirling project followed by getting straight down to rendering your first image.

Pixar Renderman : Automobile rendering in RIS Part 2

Looking at reference: Analysing reference in order to understand the physical properties of geometry, materials and lights in a real world studio environment.

Pixar Renderman : Automobile rendering in RIS Part 3

Quality settings: Balancing quality settings and understanding how to balance sampling settings with other controls to minimize render time while maintaining quality.

Pixar Renderman : Automobile rendering in RIS Part 4

Path and VCM integrators: RenderMan 19 RIS has several different render methods or “Integrators”, which may be chosen as appropriate for a scene. RIS stands for Render Integrator System!

Pixar Renderman : Automobile rendering in RIS Part 5

Environment: Working with the environment light in order to set up a simple and quick testbed for materials.

Pixar Renderman : Automobile rendering in RIS Part 6

Materials: Applying simple materials to our scene in order start the process of developing our look for the project.

Project Assets: Download

Source: https://community.renderman.pixar.com

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Shading a river using magnitudes in the RealFlow RenderKithttp://www.cgmeetup.net/home/shading-a-river-using-magnitudes-in-the-realflow-renderkit/ http://www.cgmeetup.net/home/shading-a-river-using-magnitudes-in-the-realflow-renderkit/#comments Tue, 24 Mar 2015 07:24:51 +0000 http://www.cgmeetup.net/home/?p=36184 From CGMeetup.net - Shading a river using magnitudes in the RealFlow RenderKit

Shading a river using magnitudes in the RealFlow RenderKit, Shading a river using magnitudes in the RealFlow, RealFlow, RealFlow Tutorials, RealFlow 2014 tutorials, RealFlow 2014 tutorial, tutorials, 3d, cg, vfx, visual effects, Realflow 2014 New Features, Realflow 2014, Realflow 2014 Features, Next Limit Realflow 2014, Next Limit, NextLimit Technologies Exclusive RealFlow 2014 Videos, NextLimit Technologies RealFlow 2014 Videos, RealFlow 2014 New feature Videos, RealFlow 2014 New feature, RealFlow 2014, RealFlow Tutorial, RealFlow Free Tutorials, free tutorials, What’s New in Next Limit RealFlow 2014

Shading a river using magnitudes in the RealFlow RenderKit In this video tutorial shows you how to work with shading according to velocity and vorticity magnitude, and how to use bounded mode. Shading a river using magnitudes in the RealFlow RenderKit, Shading a river using magnitudes in the RealFlow, RealFlow, RealFlow Tutorials, RealFlow 2014 tutorials, […]

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From CGMeetup.net - Shading a river using magnitudes in the RealFlow RenderKit

Shading a river using magnitudes in the RealFlow RenderKit, Shading a river using magnitudes in the RealFlow, RealFlow, RealFlow Tutorials, RealFlow 2014 tutorials, RealFlow 2014 tutorial, tutorials, 3d, cg, vfx, visual effects, Realflow 2014 New Features, Realflow 2014, Realflow 2014 Features, Next Limit Realflow 2014, Next Limit, NextLimit Technologies Exclusive RealFlow 2014 Videos, NextLimit Technologies RealFlow 2014 Videos, RealFlow 2014 New feature Videos, RealFlow 2014 New feature, RealFlow 2014, RealFlow Tutorial, RealFlow Free Tutorials, free tutorials, What’s New in Next Limit RealFlow 2014

Shading a river using magnitudes in the RealFlow RenderKit

In this video tutorial shows you how to work with shading according to velocity and vorticity magnitude, and how to use bounded mode.

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Shading a river using magnitudes in the RealFlow RenderKit, Shading a river using magnitudes in the RealFlow, RealFlow, RealFlow Tutorials, RealFlow 2014 tutorials, RealFlow 2014 tutorial, tutorials, 3d, cg, vfx, visual effects, Realflow 2014 New Features, Realflow 2014, Realflow 2014 Features, Next Limit Realflow 2014, Next Limit, NextLimit Technologies Exclusive RealFlow 2014 Videos, NextLimit Technologies RealFlow 2014 Videos, RealFlow 2014 New feature Videos, RealFlow 2014 New feature, RealFlow 2014, RealFlow Tutorial, RealFlow Free Tutorials, free tutorials, What’s New in Next Limit RealFlow 2014

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Big Hero 6 Animation Showreel by Daniel Peixehttp://www.cgmeetup.net/home/big-hero-6-animation-showreel-by-daniel-peixe/ http://www.cgmeetup.net/home/big-hero-6-animation-showreel-by-daniel-peixe/#comments Mon, 23 Mar 2015 15:35:33 +0000 http://www.cgmeetup.net/home/?p=36167 From CGMeetup.net - Big Hero 6 Animation Showreel by Daniel Peixe

Big Hero 6 Animation Reel by Daniel Peixe, Big Hero 6 Animation Showreel by Daniel Peixe, Big Hero 6, Disney Big Hero 6 Animation, Animation Showreel, Daniel Peixe, Animator, Disney Animator, CGI, Animation, 3d animation, animated, 3d, Big Hero 6 Shot Breakdown, Animation Shot Breakdown, Big Hero 6 Animation Test, Big Hero 6 Animation Shot Breakdown, Big Hero 6 Animation Breakdown,

Big Hero 6 Animation Showreel by Daniel Peixe Watch Big Hero 6 Animation Showreel by Daniel Peixe : My contributions to the movie Big Hero 6 from Walt Disney Animation Studios and also my contributions for the promotional materials.For educational purposes only. I’m responsible for all animation except the crowd characters in the bot fighting scene […]

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From CGMeetup.net - Big Hero 6 Animation Showreel by Daniel Peixe

Big Hero 6 Animation Reel by Daniel Peixe, Big Hero 6 Animation Showreel by Daniel Peixe, Big Hero 6, Disney Big Hero 6 Animation, Animation Showreel, Daniel Peixe, Animator, Disney Animator, CGI, Animation, 3d animation, animated, 3d, Big Hero 6 Shot Breakdown, Animation Shot Breakdown, Big Hero 6 Animation Test, Big Hero 6 Animation Shot Breakdown, Big Hero 6 Animation Breakdown,

Big Hero 6 Animation Showreel by Daniel Peixe

Watch Big Hero 6 Animation Showreel by Daniel Peixe :
My contributions to the movie Big Hero 6 from Walt Disney Animation Studios and also my contributions for the promotional materials.For educational purposes only.
I’m responsible for all animation except the crowd characters in the bot fighting scene animated by Ala’a Abu Hanish I want to thank as always to all the crew involved on each of this shots, and to the animation supervisors and directors who had a great influence on the final result of these animations.

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Big Hero 6 Animation Reel by Daniel Peixe, Big Hero 6 Animation Showreel by Daniel Peixe, Big Hero 6, Disney Big Hero 6 Animation, Animation Showreel, Daniel Peixe, Animator, Disney Animator, CGI, Animation, 3d animation, animated, 3d, Big Hero 6 Shot Breakdown, Animation Shot Breakdown, Big Hero 6 Animation Test, Big Hero 6 Animation Shot Breakdown, Big Hero 6 Animation Breakdown,

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VFX Showreel by Carlos Parmentierhttp://www.cgmeetup.net/home/vfx-showreel-by-carlos-parmentier/ http://www.cgmeetup.net/home/vfx-showreel-by-carlos-parmentier/#comments Mon, 23 Mar 2015 12:45:14 +0000 http://www.cgmeetup.net/home/?p=36151 From CGMeetup.net - VFX Showreel by Carlos Parmentier

VFX Showreel by Carlos Parmentier, Carlos Parmentier VFX Showreel 2013-2015, Carlos Parmentier VFX Showreel, Carlos Parmentier, VFX Showreel, VFX Show reel, VFX Show reel by Carlos Parmentier, Carlos Parmentier VFX Show reel 2013-2015, Show reel, Showreel, cgi, cg, fx, breakdown, vfx breakdown

VFX Showreel by Carlos Parmentier Carlos Parmentier VFX Showreel 2013-2015. -0:06 – Highsea Boat, Fun proyect, Fluid sim, foam, splash, mist, shading, light, render, lookdev. -0:10 – Otherworld. Gisela Productions, Fix animation, shading, light, render, lookdev, rotoscopy, composition. -0:15 – Spermwhale swim, Fun proyect, Everything. -0:18 – Theaupoo wave, Fun proyect, Everything. -0:20 – Beachwaves […]

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From CGMeetup.net - VFX Showreel by Carlos Parmentier

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VFX Showreel by Carlos Parmentier

Carlos Parmentier VFX Showreel 2013-2015.

-0:06 – Highsea Boat, Fun proyect, Fluid sim, foam, splash, mist, shading, light, render, lookdev.
-0:10 – Otherworld. Gisela Productions, Fix animation, shading, light, render, lookdev, rotoscopy, composition.
-0:15 – Spermwhale swim, Fun proyect, Everything.
-0:18 – Theaupoo wave, Fun proyect, Everything.
-0:20 – Beachwaves v2, Fun proyect, Everything.
-0:24 – Beachwaves v3, Fun proyect, Everything.
-0:33 – Waterfall, Fun proyect/Course, Everything.
-0:41 – Dali paint, Fun proyect, Everything.
-0:45 – Offshore Boat, Fun proyect, Everything.
-0:50 – Choco Miel, Fun proyect, Everything exept cookies model.
-0:55 – Shark sealion jump, Fun proyect, Everything.
-1:00 – Riverboat, Fun proyect, Everything exept helicopter model and some trees model.
-1:10 – Highsea Boat, Fun proyect, Fluid sim, foam, splash, mist, shading, light, render, lookdev, composition.
-1:20 – Benito Cuetara, Post23, Milk fluid sim, wet.
-1:25 – Battleship Breach, Fun proyect, everything exept ship model.
-1:30 – Exotic Island Boat, Fun proyect, everything exept boat and tree models.
-1:35 – Sharks Swim, Fun proyect, everything.
-2:28 – Catamaran speed, Fun proyect, everything exept catamaran model.

VFX Showreel by Carlos Parmentier, Carlos Parmentier VFX Showreel 2013-2015, Carlos Parmentier VFX Showreel, Carlos Parmentier, VFX Showreel, VFX Show reel, VFX Show reel by Carlos Parmentier, Carlos Parmentier VFX Show reel 2013-2015, Show reel, Showreel, cgi, cg, fx, breakdown, vfx breakdown VFX Showreel by Carlos Parmentier, Carlos Parmentier VFX Showreel 2013-2015, Carlos Parmentier VFX Showreel, Carlos Parmentier, VFX Showreel, VFX Show reel, VFX Show reel by Carlos Parmentier, Carlos Parmentier VFX Show reel 2013-2015, Show reel, Showreel, cgi, cg, fx, breakdown, vfx breakdown VFX Showreel by Carlos Parmentier, Carlos Parmentier VFX Showreel 2013-2015, Carlos Parmentier VFX Showreel, Carlos Parmentier, VFX Showreel, VFX Show reel, VFX Show reel by Carlos Parmentier, Carlos Parmentier VFX Show reel 2013-2015, Show reel, Showreel, cgi, cg, fx, breakdown, vfx breakdown VFX Showreel by Carlos Parmentier, Carlos Parmentier VFX Showreel 2013-2015, Carlos Parmentier VFX Showreel, Carlos Parmentier, VFX Showreel, VFX Show reel, VFX Show reel by Carlos Parmentier, Carlos Parmentier VFX Show reel 2013-2015, Show reel, Showreel, cgi, cg, fx, breakdown, vfx breakdown VFX Showreel by Carlos Parmentier, Carlos Parmentier VFX Showreel 2013-2015, Carlos Parmentier VFX Showreel, Carlos Parmentier, VFX Showreel, VFX Show reel, VFX Show reel by Carlos Parmentier, Carlos Parmentier VFX Show reel 2013-2015, Show reel, Showreel, cgi, cg, fx, breakdown, vfx breakdown VFX Showreel by Carlos Parmentier, Carlos Parmentier VFX Showreel 2013-2015, Carlos Parmentier VFX Showreel, Carlos Parmentier, VFX Showreel, VFX Show reel, VFX Show reel by Carlos Parmentier, Carlos Parmentier VFX Show reel 2013-2015, Show reel, Showreel, cgi, cg, fx, breakdown, vfx breakdown VFX Showreel by Carlos Parmentier, Carlos Parmentier VFX Showreel 2013-2015, Carlos Parmentier VFX Showreel, Carlos Parmentier, VFX Showreel, VFX Show reel, VFX Show reel by Carlos Parmentier, Carlos Parmentier VFX Show reel 2013-2015, Show reel, Showreel, cgi, cg, fx, breakdown, vfx breakdown VFX Showreel by Carlos Parmentier, Carlos Parmentier VFX Showreel 2013-2015, Carlos Parmentier VFX Showreel, Carlos Parmentier, VFX Showreel, VFX Show reel, VFX Show reel by Carlos Parmentier, Carlos Parmentier VFX Show reel 2013-2015, Show reel, Showreel, cgi, cg, fx, breakdown, vfx breakdown VFX Showreel by Carlos Parmentier, Carlos Parmentier VFX Showreel 2013-2015, Carlos Parmentier VFX Showreel, Carlos Parmentier, VFX Showreel, VFX Show reel, VFX Show reel by Carlos Parmentier, Carlos Parmentier VFX Show reel 2013-2015, Show reel, Showreel, cgi, cg, fx, breakdown, vfx breakdown VFX Showreel by Carlos Parmentier, Carlos Parmentier VFX Showreel 2013-2015, Carlos Parmentier VFX Showreel, Carlos Parmentier, VFX Showreel, VFX Show reel, VFX Show reel by Carlos Parmentier, Carlos Parmentier VFX Show reel 2013-2015, Show reel, Showreel, cgi, cg, fx, breakdown, vfx breakdown VFX Showreel by Carlos Parmentier, Carlos Parmentier VFX Showreel 2013-2015, Carlos Parmentier VFX Showreel, Carlos Parmentier, VFX Showreel, VFX Show reel, VFX Show reel by Carlos Parmentier, Carlos Parmentier VFX Show reel 2013-2015, Show reel, Showreel, cgi, cg, fx, breakdown, vfx breakdown
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Toolbag 2 Artist Showcasehttp://www.cgmeetup.net/home/toolbag-2-artist-showcase/ http://www.cgmeetup.net/home/toolbag-2-artist-showcase/#comments Sat, 21 Mar 2015 06:25:55 +0000 http://www.cgmeetup.net/home/?p=36128 From CGMeetup.net - Toolbag 2 Artist Showcase

Toolbag 2 Artist Showcase, Toolbag 2 | GDC 2015 Artist Showcase, Toolbag 2 GDC 2015 Artist Showcase, GDC 2015, Marmoset Co, Marmoset, Marmoset Toolbag 2 Artist Showcase, Marmoset Toolbag 2, Toolbag 2, Toolbag 2 Artist Showcase at GDC 2015, GDC, Game development conference

Toolbag 2 Artist Showcase This is the art reel we put together for our 2015 Game Developers Conference booth to showcase the power of Toolbag 2. Artists: Adam Fisher Alexander Stepanchikov Baj Singh Ben Garnell Carlo Andrea Giordano Eric Ramberg & Wiktor Öhman Georgian Avasilcutei Henrique Naspolini Jonathan Kuo Jose Lázaro Kai Du Karen Stanley […]

From CGMeetup.net - Toolbag 2 Artist Showcase

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From CGMeetup.net - Toolbag 2 Artist Showcase

Toolbag 2 Artist Showcase, Toolbag 2 | GDC 2015 Artist Showcase, Toolbag 2 GDC 2015 Artist Showcase, GDC 2015, Marmoset Co, Marmoset, Marmoset Toolbag 2 Artist Showcase, Marmoset Toolbag 2, Toolbag 2, Toolbag 2 Artist Showcase at GDC 2015, GDC, Game development conference

Toolbag 2 Artist Showcase

This is the art reel we put together for our 2015 Game Developers Conference booth to showcase the power of Toolbag 2.

Artists:
Adam Fisher
Alexander Stepanchikov
Baj Singh
Ben Garnell
Carlo Andrea Giordano
Eric Ramberg & Wiktor Öhman
Georgian Avasilcutei
Henrique Naspolini
Jonathan Kuo
Jose Lázaro
Kai Du
Karen Stanley
Livio Rajh
Marie-Michelle Pepin
​Nicolas Garilhe
Quixel (various artists)
Shaham Imtiaz
Stephanie Everett
Viviane Herzog
Xavier Coelho-Kostolny

Toolbag 2 Artist Showcase, Toolbag 2 | GDC 2015 Artist Showcase, Toolbag 2 GDC 2015 Artist Showcase, GDC 2015, Marmoset Co, Marmoset, Marmoset Toolbag 2 Artist Showcase, Marmoset Toolbag 2, Toolbag 2, Toolbag 2 Artist Showcase at GDC 2015, GDC, Game development conference Toolbag 2 Artist Showcase, Toolbag 2 | GDC 2015 Artist Showcase, Toolbag 2 GDC 2015 Artist Showcase, GDC 2015, Marmoset Co, Marmoset, Marmoset Toolbag 2 Artist Showcase, Marmoset Toolbag 2, Toolbag 2, Toolbag 2 Artist Showcase at GDC 2015, GDC, Game development conference Toolbag 2 Artist Showcase, Toolbag 2 | GDC 2015 Artist Showcase, Toolbag 2 GDC 2015 Artist Showcase, GDC 2015, Marmoset Co, Marmoset, Marmoset Toolbag 2 Artist Showcase, Marmoset Toolbag 2, Toolbag 2, Toolbag 2 Artist Showcase at GDC 2015, GDC, Game development conference Toolbag 2 Artist Showcase, Toolbag 2 | GDC 2015 Artist Showcase, Toolbag 2 GDC 2015 Artist Showcase, GDC 2015, Marmoset Co, Marmoset, Marmoset Toolbag 2 Artist Showcase, Marmoset Toolbag 2, Toolbag 2, Toolbag 2 Artist Showcase at GDC 2015, GDC, Game development conference Toolbag 2 Artist Showcase, Toolbag 2 | GDC 2015 Artist Showcase, Toolbag 2 GDC 2015 Artist Showcase, GDC 2015, Marmoset Co, Marmoset, Marmoset Toolbag 2 Artist Showcase, Marmoset Toolbag 2, Toolbag 2, Toolbag 2 Artist Showcase at GDC 2015, GDC, Game development conference Toolbag 2 Artist Showcase, Toolbag 2 | GDC 2015 Artist Showcase, Toolbag 2 GDC 2015 Artist Showcase, GDC 2015, Marmoset Co, Marmoset, Marmoset Toolbag 2 Artist Showcase, Marmoset Toolbag 2, Toolbag 2, Toolbag 2 Artist Showcase at GDC 2015, GDC, Game development conference Toolbag 2 Artist Showcase, Toolbag 2 | GDC 2015 Artist Showcase, Toolbag 2 GDC 2015 Artist Showcase, GDC 2015, Marmoset Co, Marmoset, Marmoset Toolbag 2 Artist Showcase, Marmoset Toolbag 2, Toolbag 2, Toolbag 2 Artist Showcase at GDC 2015, GDC, Game development conference Toolbag 2 Artist Showcase, Toolbag 2 | GDC 2015 Artist Showcase, Toolbag 2 GDC 2015 Artist Showcase, GDC 2015, Marmoset Co, Marmoset, Marmoset Toolbag 2 Artist Showcase, Marmoset Toolbag 2, Toolbag 2, Toolbag 2 Artist Showcase at GDC 2015, GDC, Game development conference Toolbag 2 Artist Showcase, Toolbag 2 | GDC 2015 Artist Showcase, Toolbag 2 GDC 2015 Artist Showcase, GDC 2015, Marmoset Co, Marmoset, Marmoset Toolbag 2 Artist Showcase, Marmoset Toolbag 2, Toolbag 2, Toolbag 2 Artist Showcase at GDC 2015, GDC, Game development conference Toolbag 2 Artist Showcase, Toolbag 2 | GDC 2015 Artist Showcase, Toolbag 2 GDC 2015 Artist Showcase, GDC 2015, Marmoset Co, Marmoset, Marmoset Toolbag 2 Artist Showcase, Marmoset Toolbag 2, Toolbag 2, Toolbag 2 Artist Showcase at GDC 2015, GDC, Game development conference Toolbag 2 Artist Showcase, Toolbag 2 | GDC 2015 Artist Showcase, Toolbag 2 GDC 2015 Artist Showcase, GDC 2015, Marmoset Co, Marmoset, Marmoset Toolbag 2 Artist Showcase, Marmoset Toolbag 2, Toolbag 2, Toolbag 2 Artist Showcase at GDC 2015, GDC, Game development conference Toolbag 2 Artist Showcase, Toolbag 2 | GDC 2015 Artist Showcase, Toolbag 2 GDC 2015 Artist Showcase, GDC 2015, Marmoset Co, Marmoset, Marmoset Toolbag 2 Artist Showcase, Marmoset Toolbag 2, Toolbag 2, Toolbag 2 Artist Showcase at GDC 2015, GDC, Game development conference Toolbag 2 Artist Showcase, Toolbag 2 | GDC 2015 Artist Showcase, Toolbag 2 GDC 2015 Artist Showcase, GDC 2015, Marmoset Co, Marmoset, Marmoset Toolbag 2 Artist Showcase, Marmoset Toolbag 2, Toolbag 2, Toolbag 2 Artist Showcase at GDC 2015, GDC, Game development conference Toolbag 2 Artist Showcase, Toolbag 2 | GDC 2015 Artist Showcase, Toolbag 2 GDC 2015 Artist Showcase, GDC 2015, Marmoset Co, Marmoset, Marmoset Toolbag 2 Artist Showcase, Marmoset Toolbag 2, Toolbag 2, Toolbag 2 Artist Showcase at GDC 2015, GDC, Game development conference Toolbag 2 Artist Showcase, Toolbag 2 | GDC 2015 Artist Showcase, Toolbag 2 GDC 2015 Artist Showcase, GDC 2015, Marmoset Co, Marmoset, Marmoset Toolbag 2 Artist Showcase, Marmoset Toolbag 2, Toolbag 2, Toolbag 2 Artist Showcase at GDC 2015, GDC, Game development conference
Toolbag 2 Artist Showcase, Toolbag 2 | GDC 2015 Artist Showcase, Toolbag 2 GDC 2015 Artist Showcase, GDC 2015, Marmoset Co, Marmoset, Marmoset Toolbag 2 Artist Showcase, Marmoset Toolbag 2, Toolbag 2, Toolbag 2 Artist Showcase at GDC 2015, GDC, Game development conference

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