FMX 2013 April 23-26, Stuttgart, Germany
Conference on Animation, Effects, Games and Transmedia
Supernatural VFX – Iron Man 3 and Oblivion
Tony Stark takes a short break at FMX before moving on. Just a few days before Iron Man 3 is officially released on May 3 (US Release Date), FMX is proud to host two presentations on the latest Marvel installment. While Weta Digital’s presentation sheds light on 32 different Iron Man suits, the seaport environment building and more, Trixter share their professional insights. Joseph Kosinski’s Tom Cruise movie Oblivion is also in the spotlight: Pixomondo’s talk describes the journey from preproduction in Hawaii to creating complex full-cg environments. Journey on!
Oz, Virtual Production and Virtual Humans
Virtual Production is again big at FMX. David Morin, Chair, Joint Technology Subcommittee on Virtual Production and Chair, Autodesk Film CTO Advisory Council introduces Ron Frankel, Founder and Creative Director at Proof Inc., who focuses on how previs is becoming faster, smarter and more versatile. What’s more, The Third Floor provides an exclusive behind-the-scenes look at Oz: The Great and Powerful and Giant Studios explore the significance of virtual production for Jack the Giant Slayer and the videogame Halo 4. RIP or what? As part of the traditional Virtual Humans Forum, Ed Ulbrich, CEO at Digital Domain, presents the resurrection of Tupac for the spectacular 3D hologram performance that impressed a live audience of 90,000 and more than 15 million more online. What’s more: FMX welcomes renowned Virtual Humans expert Steven Stahlberg, who set new standards in the creation of virtual female characters, to Stuttgart. The real thing – it’s virtual.
Animate visitors of all ages – Despicable Me 2 and Wreck-it Ralph
Never have metal-goggles been so adorable: Despicable Me 2 is featured at FMX two months before its cinematic release on July 3 (US release date). Mac Guff Illumination’s CEO Jacques Bled and Animation Director Pierre Leduc analyze the challenges involved in the creation of the animated film and the popular Minions. Beware of the super-villains: In yet another presentation on an animated delight for all ages, Renato dos Anjos, Animation Supervisor at Walt Disney Animation Studios, addresses the challenges of creating and animating video game characters that transformed Wreck-it Ralph into a reference-laden crowd-pleaser.
Workshops and Masterclasses by international market leaders
Done! The list of Workshops is now complete and offers a fine program featuring 3Lateral, 4D View Solutions, Adobe Systems Europe Ltd, Autodesk, Blender Foundation, Chaos Group, Digimania Ltd, Dreamwalks, Esri, faceshift, Imagineer Systems, Inka3D, MAXON Computer GmbH, metaio GmbH, Mighty Instruments, Next Limit Technologies, Red Giant, SAP Innovation Center, Shotgun Software, Solid Angle and Utopia People. The list is further complemented by the 3-hour Workshop “Supporting Games: Funding Opportunities and Communication Challenges” organized in the framework of the European Project Boo-Games by MFG Innovation Agency for ICT and Media Baden-Wuerttemberg and the Economic Development of Karlsruhe. Aim of the Boo-Games project is to increase awareness of public institutions about the relevance of the games industry for the European economy. Moreover, Utopia People dedicate their Workshop to their cloud based booking system Utopia Book, a Recruiting database for VFX studios. In addition, Side Effects Software offers six Workshops: Senior Technology Specialist Jeff Wagner conducts a series of Workshops where you can learn more about the new features included in the newly released Houdini 12.5 along with many of Houdini’s traditional bread and butter features. The Workshops are complemented by Masterclasses that are offered by renowned industry professionals, namely Craig Caldwell, Doerthe Eickelberg, Joseph Gilland and Ed Hooks.
For Jobs and Recruitment Updates at FMX 2013 read our post in job section.