Added by on 2013-12-06

FurryBall 4.5 Released for Maya, 3DS Max, standalone and network.

New revolutionary FurryBall version 4.5 with FREE update for all 4.0 users. The main new feature we added is asynchronous progressive rendering. Now you can continue working in Maya or Max viewport during FurryBall progessively render on background.

We believe, this feature will shot FurryBall to completelly different level.

New features 4.5

Standalone version

  • Added asynchronous progressive rendering
  • Changed FPS/Time behavior
  • Fixed exporting and importing scenes
  • Fixed region rendering
  • Fixed noise seed update
  • Some fixes in network rendering
  • Fixed SSS and translucence in FurryBall material
  • Fixed stereo camera in exported file
  • Fixed background in planar mirrors
  • Fixed alpha in indirect

Maya Plugin (2010, 2011,2012, 2013, 2014)

  • Added asynchronous progressive rendering
  • Changes in Render node (Rays multiplier removed)
  • We removed “Ray multiplier” in version 4.5, so if you used it, please add more rays in each Ray section to achieve the same result like in version 4.
  • Fixed Convert to FurryBall light script
  • Fixed selection sets
  • Fixed gamma correction in output settings node

3DS Max Plugin (2013, 2014)

  • Added asynchronous progressive rendering
  • Fixed tile rendering
  • Progressive activeshade
  • Progressive quality selection in render settings
  • Rasterization reflection support
  • Renamed to FurryBall exporter
  • Enabled overwriting of old exports by selecting the appropriate render.fb file
  • Connected falloff and hotspot parameters for FB Spotlight (falloff always bigger than hotspot)
  • Paramblock versioning (backwards compatibility of savefiles)
  • Debug options hidden for Release

Alos Check 40% Christmas sale from November 30 till December 14

FurryBall 4.5 Released, FurryBall 4.5 for Maya, FurryBall 4.5 for 3DS Max, FurryBall 4.5 Standalone, NVIDIA OptiX, NVIDIA OPTIX Ray Tracing Engine, NVIDIA, raytracing, global illumination, Image based lighting, GPU render, NUKE realtime rendering, NUKE, NUKE rendering, CUDA OptiX, Biased and Unbiased rendering, Raytraced refractions and reflections, Raytraced and depth map shadows, Indirect lighting raytraced, HDR, cgi, 3d software, computer graphics,3d, cg, 3d render, render, rendering, GPU Renderer,
FurryBall 4.5 Released, FurryBall 4.5 for Maya, FurryBall 4.5 for 3DS Max, FurryBall 4.5 Standalone, NVIDIA OptiX, NVIDIA OPTIX Ray Tracing Engine, NVIDIA, raytracing, global illumination, Image based lighting, GPU render, NUKE realtime rendering, NUKE, NUKE rendering, CUDA OptiX, Biased and Unbiased rendering, Raytraced refractions and reflections, Raytraced and depth map shadows, Indirect lighting raytraced, HDR, cgi, 3d software, computer graphics,3d, cg, 3d render, render, rendering, GPU Renderer,

Category:

News & Jobs