Added by on 2013-09-14

FurryBall 4 Released for Maya, 3DS Max, Standalone and Network

FurryBall – Real-time Production Quality GPU Renderer is now a COMPLEX studio solution. You can use Biased rendering for Cartoon, Animation etc. just like in FurryBall 3. Starting with version 4 we are including NVIDIA OptiX based Unbiased rendering for realistic raytracing (Physically-based full global illumination).

For building your renderfarm you can use the Standalone version, or Network rendering.
The trial version is now replaced by the Free version with a less visible watermark. This version never expires, the only limitation is that after one month of use you are limited to 3 hours per day.

FurryBall 4 New features:

3DS Max Plugin (2013, 2014)
Maya Plugin (2011, 2012, 2013, 2014)

Physically-based full global illumination (Nvidia Only)
Image based lighting – HDR support
Unlimited light bounces
Raytraced refraction and reflections
Brute force pathtracing

Standalone version
Export your complete scene with animation to
a file sequence
Render WITHOUT Max or Maya (faster, less memory)

Network rendering
Render remotely over network on a GPU render server
Realtime Renderfarm

NUKE realtime rendering (Maya only)
From FurryBall to NUKE in realtime
Automatic NUKE script builder
Realtime refresh

Lighting and Shading
Full Multi-GPU support – unlimited number of cards
CUDA OptiX
Biased and Unbiased rendering
UNLIMITED Output resolution
Full Raytrace (NVIDIA Only)
Gamma correction
GPU selector
Camera move acceleration
Tile rendering – unlimited output resolution
New FurryBall general purpose material
New FurryBall carpaint material
Raytraced refractions and reflections
Raytraced and depth map shadows
Indirect lighting – raytraced
Image based lighting, HDR support

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  • Guest23

    epic!!

  • โฉวซิงซิง โฉวซิงฉือ

    NICE