Gimbal Lock – Rotation order while Animating a Character by Brian Horgan, how rotation orders can affect your animation and how to change rotation orders on an Shot or Animation without breaking the animation. The middle rotation is the one most likely to flip or cause Gimbal lock. So if your character is doing most of the rotation in Y like my example, the rotation order I chose to change to (ZXY) will work fine and you could also use XZY. Just make sure Y is not in the middle (like the default XYZ) and it should work well.
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