Added by on 2015-12-09

Halo 5 Animation Reel

Halo 5 Animation Reel by Daniel Asher Harman.

Shot Breakdown

1.Soldier attacking miner. Animated miner running from behind cover using mocap I acted in and helped direct. Once the miner is grabbed, I keyframe animated his motion. The soldier that grabs and throws him was keyframe animated bunkering behind a crate to the point where he finishes the throw and equips his weapon where he then returns to AI. Animation plays as player enters battle area. Animated in Maya and integrated in game.

2.Player animation for end of Evacuation level. Fully keyframe animated player character for first and third person animations. This animation plays on the player and squadmates to sync with the destruction and impulses in the environment. Keyframe animated in Maya and integrated in game.

3.Soldier equip. Keyframe animated soldier and weapon. Animated soldier approaching weapon rack, pulling gun off and scanning it before equipping it and returning to AI. Animation plays as player enters new area. Animated in Maya and integrated in game.

4.Elevator drop. Fully keyframe animated player character for first and third person animations. This animation plays on the player and squadmates to sync with the elevator falling. Keyframe animated in Maya and integrated in game.

5.Miner sniper warning. Animated miner and weapon using mocap I acted in. The first clip is the final animation and the second clip is the raw mocap playing next to the final animation. Created idle loop and two actions to play as players enter a battlefield. Mocap cleaned in Maya and integrated in game.

6.Player lowered from ship. Fully keyframe animated player character for first and third person animations. This animation and an alternate version play on the player and squadmates being dropped into the level. First clip is of the animation as viewed from the ground, the second is from the perspective of another player, and the third is the first person animation. Keyframe animated in Maya and integrated in game.

7.Evacuation ending destruction. Keyframe animated the ship, crane, and tower during the destruction at the end of the level Evacuation. The controllers for the animated objects are exposed in the clip. Worked closely with the destruction team to integrate my animation with theirs and to integrate both animations into game.

8.Crawler pouncing on jackal. Crawler and jackal were both keyframe animated and their animations end to enter AI seamlessly. This animation plays as players enter the battlefield. Keyframe animated in Maya.

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