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How to Retopologize a Head like a Boss – Part 1

Retopology is part art-form, part science. The idea is to layout polygons in such a way that it benefits animation and other disciplines down the pipeline. There is quite a lot of theory that goes into why character models look the way that they do. Certainly pioneers and leaders of topological theory, such as Brian Tindall (Hippydrome) and Sergi Caballer have contributed greatly to the understanding of how retopology is meant to work. Breaking down those theories and putting them into practice, is Danny Mac who shows up how to Retopologize a head in Zbrush.

How to Retopologize a Head like a Boss – Part 2

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