Added by on 2015-09-22

Improving Anime Character Modeling Workflow

Daniel Kreuter – So I’ve practiced some modeling once again. I’ve focused on ways to get more detail into my anime style characters. This time I’m using cloth simulation and sculpting as well as retopology to archive the result you can see in the video. I’ve also created a low poly version, tried to bake normal maps and rigged it in a simple way.

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Improving Anime Character Modeling Workflow, Improving my Anime Character Modeling Workflow, anime, character, modeling, modelling, blender, 3d, rigging, rig, uv, game, high, low, poly, detail, texture, texturing, light, normal, map, color, cg, manga, style, art, animation, cloth, simulation, retopology, sculpting, project, update, tutorial, Daniel Kreuter