Added by on 2016-08-01

Introduction to Marvelous Designer

This is a free chapter from our Concepting with Marvelous Designer & ZBrush tutorial. This is a basic introduction to Marvelous Designer.

We start out by giving you a brief introduction to Marvelous Designer; you’ll have a good idea of how to use the software by the end of it. Once you understand how it works, we move on to creating some simple fabrics, such as trousers and a tank-top. We are also talking about properties of fabric – how is silk different from denim? Next up, we are starting on a more complicated piece of clothing – where we spend most of our time: The windbreaker jacket. This is an excellent piece of clothing to cover as it has a lot of interesting problems to solve.

We jump into ZBrush once we’ve finished up our windbreaker. ZBrush is a great tool for enhancing our fabric. We are combining the proceduralness and the ease of use of Marvelous Designer with the precision and control of ZBrush. This gives us amazing results in a short amount of time. Zippers, stitches and final details are then added for the last bit of realism!

Introduction To Marvelous Designer, 3d tutorial, marvelous designer, 3d, flippednormals, zbrush, henning sanden, vfx, clothing, morten jaeger, sculpting, games Introduction To Marvelous Designer, 3d tutorial, marvelous designer, 3d, flippednormals, zbrush, henning sanden, vfx, clothing, morten jaeger, sculpting, games Introduction To Marvelous Designer, 3d tutorial, marvelous designer, 3d, flippednormals, zbrush, henning sanden, vfx, clothing, morten jaeger, sculpting, games
Introduction To Marvelous Designer, 3d tutorial, marvelous designer, 3d, flippednormals, zbrush, henning sanden, vfx, clothing, morten jaeger, sculpting, games