Introduction to MODO Particles with Steve Hill
These materials will introduce you to the basic concepts behind particle systems and their implementation in MODO. These materials will introduce you to the basic concepts behind particle systems and their implementation in MODO. The three projects are complex enough to present some real challenges, but simple enough to be quickly explained and understood. The course lays the foundations on which you can build more complex examples of your own.
But this training is about more than just particles: it will touch upon many areas of MODO, including modeling and sculpting, the shader tree, dynamics and—of course—the particle system itself. In particular, it looks in detail at the schematic editor, which is one of the essential tools for riggers and animators. The projects also make extensive use of keyframing and the animation system.
With nearly three hours of training aimed at beginners to the MODO particle system, the course shows how particles can be seamlessly integrated into your scenes. The style is relaxed and informal, but highly informative.