Added by on 2014-10-30

Treyarch is on the hunt for VFX Artists with realtime game experience!

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Home to some of the industry’s best and brightest talent, Treyarch is an industry-leading game developer whose Call of Duty: Black Ops II set world-wide launch day records, and whose previous game Call of Duty®: Black Ops set an entertainment launch opening record upon its release in 2010 and continues to be one of the best-selling games of all time.
We are looking for a talented VFX Artist to create visually stunning particle effects for a high-profile, action-packed AAA title. This position requires high-level artistic sensibilities and strong technical skills. The candidate must be passionate about making great games, be a strong problem-solver and an effective communicator. This is a temporary, one year assignment. And please note an art test will be required.

What you’ll be doing:

· Creates real time particle systems for the game environment and scripted moments. The artist will work closely with Art leads, Lighting, Design, and Production to bring the level to life.
· The FX artist recreates natural phenomena, such as fire, smoke, explosions, dust, water, and weather systems. The artist will also create real-time particle effects for the destruction of buildings, vehicles, and natural environments and everything in between using a proprietary toolset.
· Set dresses the level with ambient atmospheric effects and produces stunning key scripted effects for high-impact game moments.
· Creates textures to use in the particle effects using Photoshop and other 2D/3D applications.

The skills &experience you’ll need:

· Strong understanding of particle motion, timing, and scale is a must.
· Demonstrated ability with a 3D particle editor/3D package.
· Experience with a scripting language/programming language.
· Excellent texture creation skills using Adobe Photoshop.
· Ability to create all required art assets needed for particle effects and level atmospherics.
· Can follow the style of a particular artist or concept.
· Stays within budgets and the understanding of console limitations.
· Ability to work on multiple tasks at any given time.
· Able to work independently, but maintain “Team Focus.”
· Strong troubleshooting skills.
· Excellent communication skills.
· Ability to work collaboratively between different departments.
· Degree or certificate in animation, film, or related field, or equivalent FX production experience in games.
· Demo Reel or website showing previous particle FX work.
· Must have a minimum of 3 years in full-cycle AAA game development.

And you’ll really get our attention if you have:

· Previous FX experience for a shipped AAA title.
· Understanding of script/programming concepts.
· Experience working with real-time materials on next gen consoles.
· Adobe After Effects experience.
· Experience with FumeFX, Houdini, Thinking Particles, Maya fluids and rigid body dynamics.

Apply today:-
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