Animal Logic Recruiting Lighting TD & Surfacing TD
Animal Logic is looking for a Lighting TD who will develop and build upon the Lighting pipeline and systems. The Lighting TD should be prepared to write helper and pipeline tools to support the lighting team and their process. They will be responsible for varying levels of pipeline troubleshooting, user support, technical direction and lighting/output tool development. This is a fulltime, contract role that reports to the Lighting Supervisor and Artist Management.
Key Responsibilities Include:
Understand the visual requirements for the film, and design procedures and techniques that will enable these to be met
Provide solutions to visual problems through existing tools or by leading development of new tools
Assist Artists with day to day issues and glitches and eventually escalating those issues through the right channels when they aren’t immediately addressable
Understand the processes of adjoining departments (eg. surfacing, assembly) and provide input where required to maximise efficiency and quality
Implements strategies/efficiencies in the use of disk space and/or render requirements
Provide input to the shading department to ensure that the requirements of surfacing and lighting are met in all shading development
Maintaining a clean common facility pipeline (tools, automation, practices) across multiple shows at the same time
Communicate and promote repeatable, pipeline based workflows that will ensure data security and efficiency throughout the whole production
Identify and spec department software requirements; discuss these with RnD leads and distribute them to internal software TD’s
Ensure all software development tasks are clearly articulated to the Software Development Manager and all software conforms to facility standards
Creating and updating documentation that supports the Lighting processes
Establish close partnership with Lighting staff and other TD groups
Show an understanding to develop junior talent and be prepared to pass on knowledge to all crew as required
4 + years’ experience on feature films, TV and/or animated feature
4 + years’ experience in CG or VFX production
Experience developing in Python, C++ or MEL
Experience in the following software: Maya, Python, Nuke, PrMan/Arnold or other industry standard renderer
Computer Science, Design, Engineering, Maths or Physics Advanced level of understanding of 3D packages and rendering technology and Lighting principles
Thorough understanding of compositing and colour theory
Ability to multi-task, efficiently organise and prioritise work across multiple areas
Ability to work collaboratively within a team environment
Excellence in problem solving and balancing quick turnaround with long term quality
An ability to quickly acquire a working understanding of both off-the-shelf and proprietary software tools
Strong communication skills with the ability to effectively work and communicate in English
Salary range CAD$88,000 – $120,000 and extended medical benefits. In addition, we include a comprehensive benefits package with paid vacation time, extended medical and dental, AD&D, LTD and Life insurance. Relocation assistance provided if required. If you are interested in applying for this role please fill out our online application form via our website. www.animallogic.com/Careers/Jobs or contact us at email@example.com
We are based in Sydney, LA and are now Vancouver within the creative precinct of Yaletown. Production on our first Vancouver-based animated feature commenced in January 2016 with more animated features in the pipeline. Our business and work location for this role is 840 Cambie Street, Vancouver.
Animal Logic recently completed production on The LEGO® Batman Movie, The Great Wall and The LEGO® Ninjago Movie. Animal Logic is currently in production on Peter Rabbit (2018) and The LEGO® Movie Sequel (2019). Other film credits include The LEGO® Movie, Guardians of the Galaxy Vol. 2, Alien: Covenant, Avengers: Age of Ultron, The Great Gatsby, Legend of the Guardians: The Owls of Ga’Hoole, 300, Happy Feet and The Matrix. Yes, that’s all us!
Surfacing Technical Director
Are you a Surfacing TD interested in working on The LEGO ® Movie Sequel in Vancouver?!
The Surfacing TDs at Animal Logic are responsible for giving models the visual surface qualities that make them appear believable. Surfacing can encompass texture painting, procedural texturing, shading networks, sculpting, grooming and UV layout.
What you’ll get to do:
Delving into the technical side of surfacing to enable yourself and the team to produce high quality digital texture/lookdev work that meets all technical and aesthetic standards for the project
Troubleshoot shaders and renders, as well as surfacing tools and pipeline
Create photo-realistic textures, either hand painted or procedural to a level of detail necessary for production assets
Create photo-realistic (physically plausible) shading
Create procedural grooms as required for the project
Take direction from Surfacing Lead, and present solutions or questions
Participate in reviews as required
Pro-actively escalate technical issues to more senior artists or lead
Complete assignments in a timely manner and adhere to set deadlines
Assist with project clean up and archiving on an ongoing basis
Collaborate with other departments to ensure all surfacing works through the pipeline
What you’ll bring:
3+ years’ experience working on high quality texturing, shading and lookdev (preferably photo-realistic) for feature films, TV and/or animated features
Thorough understanding of, and experience working in, a physically based shading system
Proven ability with node-based procedural shading
Experience with node-based or procedural grooming and/or set dressing tools
Extensive production experience with Mari
Extensive production experience in Maya and experience in a modern raytracing package
Excellent attention to detail
Ability to work to deadlines
Possess excellent organizational skills
Ability to multi-task, prioritise and problem solve
Willingness to learn and contribute to the success of the team and the project
English written and oral communication skills and the ability to connect with a wide variety of personalities
A traditional arts background in a relevant field is an advantage
Experience with Nuke
Experience sculpting with Mudbox, and scripting in Python and/or shader writing
Your demo reel with have (can be personal and/or professional work):
Examples of procedural shading/texturing/groom – whether in Maya, Mari, Substance, Katana, XGen or other tools and packages
Include the final result and screenshot of the node-graph or layer setup where applicable
Examples of scripts/shaders written for surfacing workflows if applicable
May be a recorded demo of what the script does, or code sample, or renders
Why work for us?
Family culture – we produce amazing award winning films in a culture that is passionate, fun, friendly and family oriented
Benefits – We’ve got you covered from day one! Massage, dental, and an on-site gym, to name a few.
Work/Life balance – we understand that people have families and activities outside of work, so we work hard to create a balance between work and life
Social animals – join your co-workers in various social activities such as after work drinks, bake-offs, creative competitions and sporting events.
If you are interested in applying for this role please fill out our online application form via our website www.animallogic.com/Careers/Jobs or contact us at firstname.lastname@example.org
Animal Logic recently completed production on The LEGO® Ninjago Movie and The LEGO® Batman Movie. Animal Logic is currently in production on, Peter Rabbit (2018) and The LEGO® Movie Sequel (2019). Other film credits include The LEGO® Movie, Guardians of the Galaxy Vol. 2, Alien: Covenant, Avengers: Age of Ultron, The Great Gatsby, Legend of the Guardians: The Owls of Ga’Hoole, 300, Happy Feet and The Matrix. Yes, that’s all us!
If you want to create GREAT WORK with GREAT PEOPLE then come and join us at Animal Logic, Vancouver.
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