Anima creates international animated films and series with passion and a unique approach. As a company we strive to be innovative, nurture fresh ideas, and employ artists and technical personnel side by side. As home of many super-talented artists and technicians, Anima is a place where you truly can make an impact with your work, ideas, and craftsmanship.
We are currently looking for an Asset Supervisor to join our quest!
The Asset Supervisor will be responsible for the artistic and technical quality of all CG Assets in the production. This includes responsibility for modeling, surfacing, and rigging of all characters, sets, and props.
Work closely with the Art Director, CG Supervisor, and Digital Leads to establish the artistic look of the film through modeling, rigging, and surfacing
Oversee asset build workflow and pipeline for characters, sets, and props
Oversee in-house character modeling
Create tools and scripts to assist in modeling, rigging, and simulation
Help manage film complexity
Be highly aware of the budget and schedule impact of technical and creative solutions
Create and manage projects with well thought out steps, milestones, and deadlines
Build models, corrective shapes, facial, and body rigs when necessary
Tutoring and teaching new artists
Experience as a Modeling Lead, Rigging Lead, or Surfacing Lead in CG Animation or VFX required
Expert Maya user
MEL and/or Python scripting
Strong knowledge and technical understanding of digital pipeline issues
Ability to present work and communicate clearly to artistic and studio leadership
Must be able to work in a collaborative environment, taking as well as giving direction with poise
Experience with distributed productions (i.e. productions involving multiple studios) a plus
Bachelor’s degree or diploma in graphic design, animation, multimedia design, fine art, film studies or CGI and 3D modelling related field or equivalent work experience
Note : Send over your application to firstname.lastname@example.org or apply through our website at http://bit.ly/2Hl1jUN
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