Added by on 2018-04-21

Rigging Artist

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Company Description:

Anima creates international animated films and series with passion and a unique approach. As a company we strive to be innovative, nurture fresh ideas, and employ artists and technical personnel side by side. As the home of other super-talented artists and technicians, Anima is a place where you truly can make an impact with your work, ideas, and craftsmanship.

We are currently looking for Rigging Artist to join our quest.

Job Summary:

The Rigging Artist is responsible for designing and maintaining a smooth and efficient rig for CG assets. He or she must have a strong understanding of CG pipelines and production methods and a strong management style with excellent organizational and artistic skills.

Key Responsibilities:

Work with the Rigging Lead/Supervisor to establish a rig that fully supports an animation style
Work closely with Animators to develop rigs that will allow animators the full range of motion and acting that is called for by the story, as well as, a logical and easy to use control structure
Work to create top quality body and facial rigs that meet the desired quality and style
Create and adjust rigging standards
Provide creative ideas and solutions on both visual and technical level
Be able to flag and solve potential problems to stay on schedule
Organize work and prepare presentation elements for approval
Execute the corrections requested by the Supervisor and the Director by showing an analytic mind
Communicate and seek information if necessary
Constantly be learning and experimenting with new techniques
Be a key contributor to create an engaging animated film of top quality, while managing and reducing the complexities of production

Required Skills:

3+ years of industry (CG and/or Visual Effects) or equivalent rigging experience
Bachelor’s degree in Fine Arts, Computer Animation, or other relevant area of study and/or equivalent job experience
Comprehensive knowledge of all aspects of CG, pipeline and associated software/plugins
Experience in a variety of Maya rigging techniques, and the ability to optimize performance of rigs
Good communication skills and excellent team player
A creative problem-solver
Basic modeling skills and ability to understand polygonal mesh flow
Strong knowledge of character kinematics, deformation and biomechanics
Experience rigging a variety of characters and props, including facial animation systems
Experience with Python and MEL is a plus
Knowledge of dynamics is a plus

Note: Send over your application to jobs@animapoint.net or apply through our website at http://bit.ly/2JcH6RC
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