Senior Texturing & Shading Artist
Anima creates international animated films and series with passion and a unique approach. As a company we strive to be innovative, nurture fresh ideas, and employ artists and technical personnel side by side. As the home of other super-talented artists and technicians, Anima is a place where you truly can make an impact with your work, ideas, and craftsmanship.
We are currently looking for Senior Texturing & Shading to join our quest.
The Senior Texturing & Shading is responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
Work with production team (Leads and Supervisors) to execute the desired look of CG objects.
Creating textures for digital assets using the supplied reference material and/or concept artwork.
Responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG character and hard-surface models used in production.
Participates as a team member in determining various design solutions, provide feedback to other members of the production by attending dailies on a regular basis
Work closely with Art Director, Modelers and look-development TD’s in achieving desired look of models.
Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.
Full understanding of CG Texturing, UVs and Vray Shaders
Willing to learn new techniques, take direction and criticism in a professional manner.
Minimum 5 years of experience in the high-end feature film visual effects
Bachelor’s degree or diploma in graphic design, animation, multimedia design, fine art, film studies or CGI and 3D modelling related field or equivalent work experience
Knowledge of visual effects pipelines, production, and implementation, as well as ability to work well in a team
A passion for painting highly detailed photo-realistic textures for work on organic and hard-surface models
Basic understanding of shading principles and lighting required
Ability to run turntables and perform basic lookdev/shader adjustments required
Strong knowledge of Maya, Substance painter and Kirta
Expert using Photoshop, zbrush and Houdini is a plus
Demonstrable experience integrating textures into 3D environments using Maya, Katana and Nuke possess a strong understanding of light, color and perspective
Modelling skills a plus
Python skills preferred
Note: Send over your application to firstname.lastname@example.org or apply through our website at http://bit.ly/2HgfezA
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