Added by on 2014-11-05

Axis Animation Recruiting Houdini Generalists, Junior Editors, Senior/Lead Technical Artist, Rigging TD, Senior Lighting and Compositing Artist, Animator & Production Coordinator

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Houdini Generalists

Category: Other
Company: Axis Animation
Location: Glasgow (United Kingdom)
Start Date: immediately

Job Description

Job outline:

Axis Animation is looking for talented Houdini Generalists and VFX artists to work on both next generation game cinematics and commercial projects.
\r\n\r\nThe Role requires a broad knowledge and experience of the entire 3D Pipeline, with a focus on producing sophisticated visual effects and/or CG look development. Tasks may include lighting, shading, rendering, dynamics, and particle based VFX. While We appreciate that potential candidates may have varying levels of experience within these specific areas, we are primarily looking for people who have a proven track record in turning out great looking work using Houdini and Mantra and who can demonstrate a strong sense of cinematic aesthetics.
\r\n\r\nGeneralists will be expected to have a high degree of familiarity with using Houdini and Mantra within a production environment and be able to master all relevant internal Houdini based production tools and to be able to develop new digital assets as required by production.
\r\n\r\nCandidates will work onsite in our Glasgow based studio. Immediate vacancies are for short-term contracts, with the possibility of on-going work in the future. However longer-term contracts may be offered for the right candidate.

Job Responsibilities:

Shading/texturing work as and when required.
Responsible for final Houdini 3D scene assembly and output, including Digital Asset creation, setting up lighting and rendering final outputs using mantra on our render farm.
Set up Houdini based effects using dynamics and particle tools and to develop these through to final output.
Additionally candidates may be asked to work on final composited shots within digital fusion dependant on experience.
Engaging at every stage of production including pre-visualization of complicated sequences and research and development.
Optimize and troubleshoot lighting and rendering problems in a fast paced environment.
Working closely with CG Supervisors/Leads to determine best approach to solve 3D challenges and develop final look.

Job experience needed:

Demonstrated knowledge and experience of Houdini within a production environment.
Strong understanding of multi pass 3D rendering and compositing.
Strong understanding of lighting/shading/texturing principles and techniques.
Knowledge of rendering techniques and optimization processes to minimise render times.Ability to work within a style established by the Client / Creative lead.
Experience with Fusion or similar compositing package (eg Shake, Nuke).
Programming or scripting skills (Hscript or python) would be beneficial, but not essential.
Ability to problem solve and predict potential problems with assigned tasks.
Strong communication skills are critical. Artist must be able to work within a team, taking direction and exercising attention to detail in a fast-paced production environment.
Solid work ethic and a positive attitude in the face of challenging situations.
Strong time management skills and organization.
Minimum of 3 years production experience in film/TV/games and a degree qualification required.
If candidates do not possess a degree, 5 years production experience required.
Degree and work experience requirements may be waived if candidates can show exceptional skills.

Apply here:- http://www.axisanimation.com/index.php?id=1010
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Junior Editors

Category: Editor
Company: Axis Animation
Location: Glasgow (United Kingdom)
Start Date: immediately

Job Description

Job outline:

Axis Animation is seeking to recruit Junior Editors on an ongoing basis, to work on next generation game cinematics and commercial animation project.
\r\n\r\nRoles will be carried out onsite in Glasgow on \r\na regular basis on freelance contracts.
\r\n\r\nThe ideal candidate will have experience in creative editing and will also have a passion for, and preferable experience in, animation or VFX and a willingness to learn new skills and techniques.

Job Responsibilities:

Creation of 2d animatics, with gradual replacement to 3d animatics.
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Daily animatic/edit updates and outputs for internal review, client review and delivery.
\r\n\r\n
Updating and exporting EDL’s.
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Syncing audio and temp sfx.
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Syncing different video and audio sources using time code and drop frame time code.
\r\n\r\n
Trouble shooting AV sync issues.
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Creating/updating inhouse reels.
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Creating technical breakdowns and making ofs.

Job experience needed:

Previous experience in an editorial environment, preferably CG/VFX.
Proven organisational experience.
Strong communication skills.
Ability to work under pressure.
Proven methodical working practices.
Thoroughness and an excellent eye for detail.
Knowledge of Premier and After Effects.

Apply here:- http://www.axisanimation.com/index.php?id=1103
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Senior/Lead Technical Artist (CG & Games)

Category: Other
Company: Axis Animation
Location: Glasgow (United Kingdom)
Start Date: immediately

Job Description

Job outline:

Axis is entering an exciting new phase, as we begin to explore the potential of games engines in creating cinematic sequences.
\r\n\r\nWe have a highly experienced team that produces awesome cinematics, day in, day out, with a traditional CG pipeline. The challenge for the team now is to create the same awesomeness in-engine. Your role is to help us get there.
\r\n\r\nYou will be collaborating with several departments: Modelling, Animation, Rigging, Effects and Lighting/Rendering/Postprocessing, helping them to realise technical solutions in-engine.
\r\n

Job Responsibilities:

To research open-ended technical challenges independently and present findings to the team. .\r\n
To provide mentorship to other team members and accurately document processes.
\r\n
To create custom shaders/materials in order to realise particular looks and art styles.
\r\n

Job experience needed:

Unreal Engine 4.
Significant experience in creating custom shaders/materials.
Broad knowledge of Blueprints.
Solid understanding of performance analysis and optimisation.
Good knowledge of overall content pipeline.
Good understanding of rendering pipeline.
Mathematically literate; comfortable with developing new approaches.
Experience in creating in-engine cinematics.
Experience working on shipped titles.
Unity, CryEngine.
Python.
Houdini/Maya (esp sims, shader networks).

Apply here:http://www.axisanimation.com/index.php?id=1106
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Rigging TD

Category: Rigging
Company: Axis Animation
Location: Glasgow (United Kingdom)
Start Date: immediately

Job Description

Job outline:

Axis Animation is looking to hire an experienced rigging TD whose primary function is to develop realistic skeletal rigs, for ongoing projects and to provide direction and leadership to other riggers working within the studio.

Job Responsibilities:

Develop realistic skeletal rigs for a variety of humanoids, creatures and props.
\r\n
Create tools with Python and MEL scripts to generate rigs in a procedural manner.
\r\n
Work with senior TD’s to develop and integrate tools into a robust pipeline
\r\n

Job experience needed:

Good knowledge of anatomy and a thorough understanding of biomechanics, kinesiology for humanoid and animals
Thorough understanding of weighting, skinning and be able to work interactively with modelers to resolve challenges
Good communication skill and ability to work interactively with the rest of the team
Ability to rig characters/objects in a realistic or cartoon manner
good MEL scripting, Python scripting skills
Experience with Marvelous Designer, cloth, muscles and dynamics are a plus
Maya API, C++ skills are a plus

Apply here:- http://www.axisanimation.com/index.php?id=1092
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Senior Lighting and Compositing Artist

Category: Compositor
Company: Axis Animation
Location: Glasgow (United Kingdom)
Start Date: immediately

Job Description

Job outline:

Currently Axis are expanding their Senior team and are seeking an experienced Senior Lighting and Compositing artist to join them onsite in Glasgow.

\r\n\r\nThe Senior Lighting and Compositing artist will join our team of Lighting/compositing artists working on 3D Projects and will provide technical and artistic leadership for the lighting/compositing artists working on next generation game cinematics and commercial animation projects.
\r\n\r\nCandidates are required, and must be eligible at time of application, to work on-site in Glasgow.

Job Responsibilities:

Fulfil the creative expectations set by both client and project director\r\nWork with CG Supervisor to solve creative or technical challenges.
\r\n
Identify tools and techniques to enhance already established pipeline.
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Identify areas requiring increased efficiency and communicate such aspects to Head of Department.
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Mentor both artist and junior through creative and technical challenges.
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Receive and act on direction given by the sequence CG Supervisor.
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Expectation to create higher quantity as well as quality of shots compared to more more junior team members.
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Expectation to create master rendering/lighting/compositing files to be used by more junior team members.
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Will generally take on the most difficult of tasks.
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May be required to apply final polish and grading to entire sequence.
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Creating both the exterior and interior lighting within environments and cut scenes.
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Compositing of rendered layers, as well as effects layers from the special effects team.
\r\n

Job experience needed:

A minimum of 5 years proven experience Lighting/Compositing on CG/VFX productions
Degree level qualification in relevant subject.
Strong working knowledge of 3D software, preferably including Maya, Houdini and Fusion.
A strong creative portfolio and showreel.
A strong, measurable track record in delivering against project goals.
A desire and ability to mentor others.
Excellent problem solving skills.
Ability to successfully delegate, mentor and manage people and projects.
Ability to give help and advice to junior artists.
Deadline driven.
Good communicator.

Apply here:- http://www.axisanimation.com/index.php?id=1105
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Animator

Category: Animator
Company: Axis Animation
Location: Glasgow (United Kingdom)
Start Date: immediately

Job Description

Job outline:

Axis Animation is looking to hire experienced Animators on an ongoing basis, on freelance contracts.
The Animators primary function is to create high quality character and creature animation for ongoing projects onsite in Glasgow.
Please note all applicants at time of application must have full working rights for the UK and hold an appropriate visa where applicable.
\r\n\r\n

Job Responsibilities:

Body Mocap Cleanup.
\r\n
Character and vehicle keyframe animation.
\r\n
Facial capture implementation and polish.
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Facial keyframe animation.
\r\n
Camera layout/Previs.
\r\n
Scene caching and clean up.

Job experience needed:

Accomplished examples of keyframe animation, both character acting and full body.
Thorough knowledge of Autodesk Maya is essential.
Good communication skill and ability to work interactively with production and other departments to solve production challenges.
Strong understanding of the principles of animation, with a keen eye for character pose and staging.
Good knowledge of cinematography.
Extensive experience working and editing mocap data.
Experience with Maya camera sequencer a plus.
Experience working with Maya Trax and blending animation clip data.
A thorough knowledge and understanding of basic artistic human anatomy.
A thorough knowledge and understanding of basic human kinetics.
A thorough knowledge and understanding of basic real world physics and their application for animation.
Proven production experience within a team min. 5 years.

Apply here:- http://www.axisanimation.com/index.php?id=1101
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Production Coordinator

Category: Production Coordinator
Company: Axis Animation
Location: Glasgow (United Kingdom)
Start Date: immediately

Job Description

Job outline:

Axis Animation is seeking to recruit Production Co-ordinators on an ongoing basis to work on next generation game cinematics and commercial animation projects on freelance contracts of up to 6 months.
You will also have a passion for, and preferable experience in, animation, VFX and mixed media productions.
\r\n\r\nThe role requires an efficient, effective, organised Co-ordinator with experience working in a fast-paced, ever-changing environment. We’re looking for a great communicator who can filter feedback from multiple sources in a clear and concise manner as well as a great motivator to help keep their team engaged and focused.

Job Responsibilities:

The role will involve.\r\n\r\n
Scheduling all departments and managing dependencies between departments.\r\n\r\n
Reviewing task assignments and approval status daily (inc offsite artists) to ensure the \r\nproject is on track.\r\n\r\n
Compiling weekly status reports summarizing progress, risks and issues.\r\n\r\n
Liaising directly with Producer, Production Manager, Technical Supervisors and Creative \r\nDirector.\r\n\r\n
Direct liaison with clients for ground-level deliveries and communications.\r\n
General administration and organisation tasks.
\r\n\r\nAxis Animation is a friendly place to work, with a strong creative ethic. You must have a real \r\ninterest in pushing the aesthetic of what we do and an appreciation of what that means for the \r\nartists and technology within the Axis studio.\r\n\r\n

Job experience needed:

The ideal candidate will have a minimum of 2 years experience within a CG related
environment.
The ability to work to tight deadlines across concurrent projects is essential.
The ability to problem solve and flag up potential problems is necessary.
A solid work ethic and positive attitude in the face of challenging situations is vital.
Attention to detail is essential.
NB: Although experience in a CG / Animation studio is of great advantage in this post it is
not essential and applicants who can demonstrate appropriate skills and experience in
production will also be considered. Please note all applicants at time of application must have
full working rights for the UK and hold an appropriate visa where applicable.

Apply here:- http://www.axisanimation.com/index.php?id=1088
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