Added by on 2014-11-10

Blizzard Entertainment Recruiting 3D Character Animator & 3D Weapons Artist

Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs

3D Character Animator

OVERWATCH
Irvine – California , United States

Norman McLaren famously said, “Animation is not the art of drawings that move but the art of movements that are drawn.” Our character animators readily agree. Done right, movement communicates a character’s purpose, thoughts, and emotions. Consider the graceful yet deadly dance of a Demon Hunter, pirouetting through the hordes of hell, or the belly-busting laughter from a drunken dwarf as he topples from his stool. Despite wildly different personalities, each character and their story are brought to life through the imagination and skills of a talented animator.

An animator like you…

Your skills as an artist, technician, and gamer will drive you forward into the thick of development. Exceptional understanding of traditional and 3D animation techniques will drive the creative engine that will bring a bevy of new heroes, villains, and creatures to life. Your technical skills and ability to problem solve will come in handy as you work closely with gameplay engineers to develop the technology that powers your creations. As a gamer you’ll have a very close relationship with the game designers where you’ll create a perfect marriage of design and animation, resulting in a truly phenomenal game play experience.

In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience.
If you’re ready to tackle the challenge of helping realize the next epic Blizzard title, we want to hear from you!

RESPONSIBILITIES

Develop, maintain, and create animations for real time game assets.
Assist designers and engineers with gameplay prototypes.
Work with lead animator to ensure timely completion of character assets at the desired quality bar.
Serve as an active participant in team art discussions, critiques and reviews.

REQUIREMENTS

A minimum of 3 years’ experience in game development animating characters using Maya or equivalent 3D program
Exceptional skill in animating the human bipedal figure as well as other organic forms
Strong understanding of traditional animation principles and how they can be used to enhance gameplay
Self-motivation, good communication skills, and a great team-player attitude
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
A passion for video games

PLUSES

Have shipped an AAA PC or console title as a character animator
Experience in FX and particle animation
Outstanding 2D animation skills
Cinematic or television animation experience
Skill in one of more related disciplines – illustration, modeling, rigging or technical art

SUBMISSION / PORTFOLIO REQUIREMENTS

Cover Letter is required
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog, or online album)
Must be willing to complete an art test if requested to do so
Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate’s race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com
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3D Weapons Artist

OVERWATCH
Irvine – California , United States

gaming are a tricky thing to get right. A constant companion, we grow attached to our instruments of combat, and rightfully so. However, no matter how fantastic the design or how big the ‘BOOM’ is, it’s the details which truly define a weapon’s character and bring it to life. The way the light catches every nick and battle scar on a well-worn assault rifle or the mysterious, intricate engraving on an ancient sword pommel, each subtle nuance helps to create a truly rich and inviting world.
As a weapon artist you will lovingly hand craft each little detail found in the weapons and equipment for Blizzard’s next epic game title.
Your passion as an artist and a gamer will propel you into the thick of development. Exceptional understanding of hard surface modeling, lighting, form, and color will allow you to work side-by-side with concept and character artists to outfit amazing creations with even more phenomenal war gear. Your experience as a gamer will come in handy as you jam on new game-play concepts with designers, ensuring your badass implements of destruction play as good as they look.
In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience.
If you’re ready to tackle the challenge of helping realize the next epic Blizzard title, we want to hear from you!

RESPONSIBILITIES

Create both high resolution 3D sculpts and final low polygon game assets.
Couple hand painted textures and next-gen materials for use in game engine.
Iterate on game assets with production artists via prototyping and group critiques.

REQUIREMENTS

Minimum of 3 years’ experience in game development as an artist specializing in weapons, mechanical or vehicle modeling using Maya, Photoshop, Zbrush, or Mudbox
Exceptional understanding of next generation asset creation pipelines and tools
Expertise in hard surface modeling techniques for use in creating complex mechanical objects such as weapons and vehicles
Superior eye for light, shade, color, and detail in creating texture maps
Self-motivation, good communication skills, and a great team-player attitude
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
A passion for video games

PLUSES

Have shipped an AAA PC or console title as a 3D artist specializing in equipment, weapons or vehicles
Experience in creating visual designs that support gameplay oriented goals
Skill in one or more related disciplines – illustration, animation, visual effects, or technical art

SUBMISSION / PORTFOLIO REQUIREMENTS

Cover Letter is required
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album).
Must be willing to complete an art test if requested to do so
Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate’s race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com
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