Added by on 2014-10-03

Blizzard Entertainment Recruiting Environment Artist, 3D Weapons Artist & Lead 3D Character Artist

Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs

Environment Artist

UNANNOUNCED GAMES/PROJECTS
Irvine – California , United States

As an environment artist on Blizzard’s next groundbreaking game, you’ll inject character into environments by creating art that brings them to life in a way that is both detail oriented and consistent with the handcrafted art styles that our games are known for.
Knowledge of Blizzard’s unique shape language and liberal use of color will allow you to work collaboratively with a team of highly skilled artists and designers to breathe life into the world. Your broader experience with game development and building well designed levels will help you work collaboratively with level designers to ensure that you are always putting gameplay first when it comes to developing strong, fun areas to play in.
In short, you’ll be part of a close-knit, collaborative community of artists, engineers, and designers whose sole goal is to make a truly immersive game experience.

So, what will be your responsibilities in this role?

Using concept art inspiration to create game assets that make our environments come alive.
Using next-gen materials and pipelines to forge assets for use in the game engine.
Iterate on game assets with production artists via prototyping and group critiques.
Oh, you can do that in your sleep, you say? What are the requirements, you ask?
A minimum of 1 years’ experience in game development as an artist specializing in hard surface, props, or organic modeling using Maya, Photoshop, or 3DS Max
Exceptional understanding of next generation asset creation pipelines and tools
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
Superior eye for light, shade, color, and detail in creating texture maps
Self-motivation, good communication skills, and a great team-player attitude
Able to work collaboratively within a multi-disciplinary art team to help bring environments to life within the vision of the game design

Proven problem-solving / prototyping ability

Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
Have shipped AAA PC or console titles as an environment artist
A passion for video games
What else could push you over the edge and make you the perfect candidate?
Experience in creating visual designs that support gameplay oriented goals
Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
Experience in working with outsource art studios and other external vendors
Experience and a passion for stylized, handcrafted art style
Generalist environment art abilities – Eg: experience with lighting, organics, architecture, animation
Good technical chops and the ability to quickly master new pipelines and tools

SUBMISSION / PORTFOLIO REQUIREMENTS

Cover Letter is required
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
Must be willing to complete an art test if requested to do so
Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate’s race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com
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3D Weapons Artist

UNANNOUNCED GAMES/PROJECTS
Irvine – California , United States

Weapons in gaming are a tricky thing to get right. A constant companion, we grow attached to our instruments of combat, and rightfully so. However, no matter how fantastic the design or how big the ‘BOOM’ is, it’s the details which truly define a weapon’s character and bring it to life. The way the light catches every nick and battle scar on a well-worn assault rifle or the mysterious, intricate engraving on an ancient sword pommel, each subtle nuance helps to create a truly rich and inviting world.
As a weapon artist you will lovingly hand craft each little detail found in the weapons and equipment for Blizzard’s next epic game title.
Your passion as an artist and a gamer will propel you into the thick of development. Exceptional understanding of hard surface modeling, lighting, form, and color will allow you to work side-by-side with concept and character artists to outfit amazing creations with even more phenomenal war gear. Your experience as a gamer will come in handy as you jam on new game-play concepts with designers, ensuring your badass implements of destruction play as good as they look.
In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience.
If you’re ready to tackle the challenge of helping realize the next epic Blizzard title, we want to hear from you!

RESPONSIBILITIES

Create both high resolution 3D sculpts and final low polygon game assets.
Couple hand painted textures and next-gen materials for use in game engine.
Iterate on game assets with production artists via prototyping and group critiques.

REQUIREMENTS

Minimum of 3 years’ experience in game development as an artist specializing in weapons, mechanical or vehicle modeling using Maya, Photoshop, Zbrush, or Mudbox
Exceptional understanding of next generation asset creation pipelines and tools
Expertise in hard surface modeling techniques for use in creating complex mechanical objects such as weapons and vehicles
Superior eye for light, shade, color, and detail in creating texture maps
Self-motivation, good communication skills, and a great team-player attitude
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
A passion for video games

PLUSES

Have shipped an AAA PC or console title as a 3D artist specializing in equipment, weapons or vehicles
Experience in creating visual designs that support gameplay oriented goals
Skill in one or more related disciplines – illustration, animation, visual effects, or technical art

SUBMISSION / PORTFOLIO REQUIREMENTS

Cover Letter is required
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album).
Must be willing to complete an art test if requested to do so

Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate’s race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com
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Lead 3D Character Artist

UNANNOUNCED GAMES/PROJECTS
Irvine – California , United States

Kerrigan, Raynor, Tyrael, Diablo, Arthas, Thrall…these are just a few of the epic characters that inhabit our worlds. Each one is as iconic and unforgettable as the last, and each one was brought to life by the hand of a talented artist.

And now it’s your turn…

As lead character artist for Blizzard’s next amazing game, you will lead the team that brings future legends to life.
Your unique skills as lead character artist allow you to be an unstoppable combination of visionary artist, gamer, and leader. As an artist, you’ll collaborate closely with the art director to define the vision for both the characters and organic modeling. As a gamer, you’ll be inducted into a cabal of designers, engineers, and artists whose singular goal is to create truly epic hero moments in gaming. Lastly, you’ll draw on your veteran experience to guide a team of the most talented artists in the industry in creating a legion of characters to inhabit this new and exciting world.
If the opportunity to help create Blizzard’s next iconic gaming experience is a challenge you’ve been waiting for, we definitely want to talk!

RESPONSIBILITIES

Work closely with art director / leads to drive and evangelize the artistic vision of the game.
Owns the development of the visual style / pipeline for weapons, equipment, and props.
Maintain consistency of team’s deliverables through regular critiques, feedback and mentoring.
Assist in planning asset production in collaboration with the concept, character and level teams.
Work closely with outsourcing teams to establishing visual consistency.
Level up your team’s skills through mentorship of skills, process and artistic techniques

REQUIREMENTS

A minimum of 5 years’ experience in game development as an artist specializing in character / organic modeling using Maya, Photoshop, Zbrush, or Mudbox
Exceptional understanding of next generation asset creation pipelines and tools
Experience working with an art director in developing a unique and cohesive modeling and texturing style for characters
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
Superior eye for light, shade, color, and detail in creating texture maps
Able to contribute to, interpret and clearly communicate art direction to a team
Self-motivation, good communication skills, and a great team-player attitude
Proven ability to mentor effectively
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
Have shipped AAA PC or console titles in a lead artist position
A passion for video games

PLUSES

Experience in creating visual designs that support gameplay oriented goals
Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
Experience in working with outsource art studios and other external vendors

SUBMISSION / PORTFOLIO REQUIREMENTS

Resume
Cover Letter
Portfolio and / or reel demonstrating relevant artistic skills
Only online artwork submissions will be accepted (e.g. website, blog or online album)
Must be willing to complete an art test if requested to do so

Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate’s race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com
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