Added by on 2014-06-13

Blizzard Entertainment Recruiting Level Designer & Lead Technical Artist

Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs

Level Designer

UNANNOUNCED GAMES/PROJECTS

Office: Irvine, California, United States

The team behind Blizzard’s next big hit is looking for a driven, passionate level designer with experience building compelling multi-player gameplay spaces. Are you motivated, enthusiastic, and geeked up by creating fun and interesting environments? Do you excel in creating exciting, replayable gameplay experiences within your levels?
If you answered yes to all of these questions, keep reading, we may be able to make beautiful games together.
“But why me? What makes me the perfect fit?” you’re asking the action figures that litter your desk. Well, I’m glad you asked
You’ve been building the most fun and memorable levels on shipped AAA titles for at least 3 years
Your passion for competitive multi-player games is unending, when your day at work building levels ends, you’re playing them at home for the rest of the night.
You have extensive experience with industry standard level editors like StarEdit, Hammer, and UnrealEd
‘Fun’ is second nature to you – You have a strong sense for what makes a map fun to play
There’s method to your madness – Your maps are built consistently and show that you have a strong attention to detail
You’re self-driven, a good communicator and a great team-player
You plan your levels before building them with 2D tools like Adobe Illustrator, Microsoft Visio, or napkins
“Okay, sounds like me, but what will I be doing every day?”
Design and create 2D multiplayer level layouts that complement and help showcase the game’s systems and player abilities.
Translate approved 2D level layouts into 3D using our in-house tools.
Work collaboratively with artists and designers to create fun, compelling, and visually appealing gameplay spaces.
You’ll iterate constantly to find the most fun in your levels as possible.

Submission / Portfolio requirements

Resume

Cover letter
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
**Only submittals with all three will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=140005I
———————

Lead Technical Artist

UNANNOUNCED GAMES/PROJECTS

Office: Irvine, California, United States

As a player, there’s nothing like exploring a new world for the first time. That sense of awe and wonder can be found in literally anything; brilliant shafts of light pouring through darkened clouds – a forest of twisted and arthritic trees, seemingly frozen in mid-reach – the way the ground shifts under you as a behemoth alien creature lumbers past. Or how about the very-real adrenaline that courses through a combatant’s veins as they charge headlong into an enemy encampment, explosions peppering the landscape with dust and debris? There’s an endless amount of gaming moments like these, and none of them would be possible without having a rock-solid foundation upon which to build. And that’s where you come in.
As lead technical artist for Blizzard’s next epic title, you will be the one to build this foundation. You’ll be instrumental in developing the processes, tools, and pipeline from which innumerable epic adventures will spring forth.
A good lead technical artist must be able to be many things to many people. You must be an artist, collaborating closely with the art director to define the vision for art technology, pipeline, and process. You’re also a methodical detective, shining a light on technical challenges within the tools and game engine. And once those challenges are identified, you must be the facilitator that brings groups together to solve them. Of course, being a lead means being a leader, inspiring and guiding some of the most talented and passionate artists in the industry.
Are you up for the challenge of helping shape Blizzard’s next great gaming experience? If so, then we want YOU!

Responsibilities

Work closely with art director / leads to drive and evangelize the artistic vision of the game.
Oversee the development of art pipelines including proprietary tools, software plug-ins, and in game technology.
Assist in planning asset production in collaboration with the FX, concept, character, and level teams.
Level up your team’s skills through mentorship of skills, process, and technical / artistic techniques.

Requirements

Minimum of 5 years’ experience in game development serving in a technical art role
Experienced with creating assets within next generation art pipelines including; rigging, scripting, shader development, lighting, and visual effects
Familiar with at least one development language such as mel, python, c#, or c++
Effectively collaborate with game designers, artists, and engineers to ensure that technical art vision is serving project needs
Able to contribute to, interpret, and clearly communicate art direction to a team
Self-motivation, good communication skills, and a great team-player attitude
Experience managing, scheduling, critiquing, and administering performance reviews for a team of artists
Proven ability to mentor effectively

Proven problem-solving / prototyping ability

Able to work creatively as part of a large or small group
Understanding of the visual style of Blizzard games and a passion to push it to the next level
Have shipped AAA PC or console titles in a lead or management role
A passion for video games

Pluses

Mastery in one or more technical skills including; FX / particle animation, lighting, character rigging, tools scripting, or shader development
Skill in one or more related disciplines – illustration, animation, visual effects, or modeling

Submission / Portfolio requirements

Cover Letter is required
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog, or online album)
Must be willing to complete an art test if requested to do so

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1400082
—————————
Blizzard Entertainment Recruiting Level Designer & Lead Technical Artist, Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs, Level Designer, Lead Technical Artist